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Microsoft Recall is now an explorer.exe dependency

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Re: Microsoft Recall is now an explorer.exe dependency

#201
post #194

Earlier quoted context omitted.

> For example, there are no drivers for a pretty common steering wheel (Logitech G923). This is a nice, specific detail. Most of these comments are very vague. > There is a driver for an older version of the wheel that kind of works Do you mean an out of tree driver? Would you test this and post back? The 6.3 kernel they mentioned 3 months ago is very old and likely a forked kernel. https://www.reddit.com/r/linux_gam…

A question about the shader cache. what is it? My steam system is somewhat questionable. it is netbooted, everything is nfs. This... well, it sort of sucks, I would not recommend it. But I love having the "one good drive" my NAS and then using that for everything, I am patient So I am sticking with it. But the "rebuilding shader cache". what is it doing? why does it take so long? why does it do it every time a launch…

> But the "rebuilding shader cache". what is it doing? why does it take so long? why does it do it every time a launch a game?

Does that happen for every game, or just specific ones?

Asking because this is a behaviour I saw for a short time (week or two?) a few years ago, but these days it'll just do the "rebuilding shader cache" thing once for a game. Mostly after upgrading the Nvidia driver to a new release.

> I have a 10G connection to my nas but things are still much slower than I think they should be. I think it is related to poor interaction between nfs and a lot of small files.

That sounds more like your NAS is using hard drives (slow, especially in an array) rather than ssd's. Is that the case?

> There are some weird artifacts in the system, I have to start steam twice, The first time it fails to connect to the webhelper, once everything is cached, it starts faster and thus works the second time ...

Yeah, that really does sound like your storage isn't set up optimally, so is timing out as Steam loads into cache on your NAS. :(

Out of curiosity, what kind of NAS is it? :)

Re: Microsoft Recall is now an explorer.exe dependency

#202

Proton is able to run just about anything now, not just games. Stop using Microsoft Operating Systems where you can and mark them as needing replacement with real software in all your reports.

Can it run the most recent version of SolidWorks? Can it run any version of SolidWorks?

If it can, I am switching to Linux immediately.

Re: Microsoft Recall is now an explorer.exe dependency

#203

Earlier quoted context omitted.

Generally the more people you tell, the harder it is to keep a secret. I don't what makes that a "strange belief" but okay.

Well: it's the generalization that a large corporation is communicating with an agency as a whole entity - thousands of employees aware, top to bottom - as opposed to just 1 or 2 people at the top receiving secret orders. It is strange because that's exactly the opposite of how a corporation operates. If every employee (or even too many) employees are aware of the decision making process, that process stalls out. The…

My point was that there isn't a secret scheme here where federal agents are pulling the strings at the top. They literally just ask private companies for data either through court orders or side channels and they'll get it eventually.

All out in the public view (essentially)

Re: Microsoft Recall is now an explorer.exe dependency

#204
post #29

Proton is able to run just about anything now, not just games. Stop using Microsoft Operating Systems where you can and mark them as needing replacement with real software in all your reports.

I was going to say Fusion360 is my largest blocker, but it looks like it's now in the Silver category https://appdb.winehq.org/objectManager.php?sClass=version&iI...

I'm pretty sure Fusion360 is built with QT tool kit for the GUI, and uses Python for the scripting engine. Of any of the modern professional paid 3D CAD programs, it seems to be the least tethered to Windows. It would be nice if they released a proper Linux version, like Autodesk does for some of their art industry programs. NX used to have a UNIX GUI recently, but it would take a pretty major company to move off Windows to bring that back.

Solidworks made its name by being the first mainstream CAD built for Windows back when all the other 3D CAD was running UNIX workstations that cost more than a new pickup truck. Both Solidworks, and the Autodesk competitor to it, Inventor, are Windows API through and through. It is disappointing, but unsurprising that they don't do well in WINE. They went all in on Windows to their core from the very start.

Re: Microsoft Recall is now an explorer.exe dependency

#205

Earlier quoted context omitted.

No, Revit and other CADs are still not working.

Out of curiosity, what prevents that software from running on Proton? Is it something involving certified OpenGL drivers?

I don't know about Revit, but Inventor and Solidworks are WIN32 API right to their very core. Basically everything in them is available on the COM interface as objects, which is awesome for writing extensions to the programs on Windows. I suspect the trade off is that they are so all-in on WIN32, that they just touch way more of the API than games do, so they probably expose much more of missing API. They both rely on Microsoft Office for a variety of functionality, particularly Excel to manage tables of data. They rely on SQL server for the Vault and PDM products. They are Windows based through-and-through.

Re: Microsoft Recall is now an explorer.exe dependency

#207

Earlier quoted context omitted.

It's not possible for you to know how hard to contain it is. The commonality of strange beliefs like this makes me seriously wonder if there is an initiative on social media to teach this form of thinking as being correct, because it is certainly the default. Try defecting from the game for a month and watch the other players from the sidelines, and see if you don't see what I'm talking about.

Generally the more people you tell, the harder it is to keep a secret. I don't what makes that a "strange belief" but okay.

Look how less ambitious this new characterization of your initial claim is.

> and know they'll have access to the data anyway

Here we agree.

Re: Microsoft Recall is now an explorer.exe dependency

#208

Earlier quoted context omitted.

Well: it's the generalization that a large corporation is communicating with an agency as a whole entity - thousands of employees aware, top to bottom - as opposed to just 1 or 2 people at the top receiving secret orders. It is strange because that's exactly the opposite of how a corporation operates. If every employee (or even too many) employees are aware of the decision making process, that process stalls out. The…

My point was that there isn't a secret scheme here where federal agents are pulling the strings at the top. They literally just ask private companies for data either through court orders or side channels and they'll get it eventually. All out in the public view (essentially)

I think the disagreement is over whether the decision to ship the product was influenced. It is not hard to have a perfectly acceptable business reason, but also have secondary motive(s), and not many people need to be involved.

Plus it is not necessarily knowable.

Re: Microsoft Recall is now an explorer.exe dependency

#209
post #194

Earlier quoted context omitted.

A question about the shader cache. what is it? My steam system is somewhat questionable. it is netbooted, everything is nfs. This... well, it sort of sucks, I would not recommend it. But I love having the "one good drive" my NAS and then using that for everything, I am patient So I am sticking with it. But the "rebuilding shader cache". what is it doing? why does it take so long? why does it do it every time a launch…

> But the "rebuilding shader cache". what is it doing? why does it take so long? why does it do it every time a launch a game? Does that happen for every game, or just specific ones? Asking because this is a behaviour I saw for a short time (week or two?) a few years ago, but these days it'll just do the "rebuilding shader cache" thing once for a game. Mostly after upgrading the Nvidia driver to a new release. > I ha…

With regard to the shaders, I actually started steam instead of going off memory, it is any windows game, so proton is involved, and the message is "processing vulkan shaders", This take a long time to finish(5 minutes for simple game "CW4", Long enough I always skip for larger game "satifactory") I just checked and opposed to my memory it does appear to cache them correctly, that is, only run the process one time. I cleared the cache at one point as nothing was progressing(too many skips, corrupted cache?), I just deleted everything under "steamapps/shadercache" and this appeared to help.

You are probably correct about the nas, it is full of wd reds, that is, the very slow supposedly reliable drives. I was prioritizing cheap bulk space when I built it, hoping the infamous zfs cache would save me. On your not quite advise I will probably add a ssd pool and see how that affects the whole system.

The nas is a 5 year old home built clone of a IX systems truenas box. 32gb memory.

Thank you very much for your kind words on the subject. It is more than I deserve for my screwball system.

Re: Microsoft Recall is now an explorer.exe dependency

#210

Earlier quoted context omitted.

Imagine if no C++ compiler existed for your operating system. Even if most of the code you write is Rust, would you be able to use this operating system?

I don't understand this analogy because every tool touted as a photoshop replacement supports PSD.

The issue isn't file types; it's cloud collaboration.
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