Earlier quoted context omitted.
OK. Thanks. My guess was that since almost no one will pay more for a game's having fewer security vulns, there is less benefit to incurring the expense of Rust (takes longer to learn, development speed is slightly less)
When we talk about Rust being a reasonable choice for things like (say) a CRUD app, memory safety is already table stakes; every mainstream high-level language is memory-safe. Why would you ever pick Rust over Java? The answer to that question will be an even better answer to why you'd write a game in Rust.
That said, I don't really think Rust is a good choice for CRUD apps, because development velocity is more important than performance and they probably don't need to be multithreaded anyway.
But Rust would have been great for a lot of "systems" stuff that was historically written in Java, like Flink or Hadoop for example.