Earlier quoted context omitted.
Sure, and there would probably be some value in a tool which can walk them through the easy stuff before they show a real human code which it turns out just wasn't tested with release optimisations or whatever. Still, as I understand it CTRE means if you just "use" the same expression over and over in your inner loop in C++ (with CTRE) it doesn't matter, because the regular expression compilation happened in compilat…
IDK how we jumped to CTRE. Python doesn't do CTRE. It's doing caching. In Rust, you use std::sync::LazyLock for that. I don't get what the problem is to be honest. I assume by CTRE you're referring to the CTRE C++ project. That's a totally different can of worms and comes with lots of trade-offs. I wish it were easy to add CTRE to rebar, then I could probably add a lot more color to the trade-offs involved, at least…
I agree that there are trade-offs, but nevertheless compile time regex compilation is on my want list, even if a long way down it. I would take compile time arithmetic compilation† much sooner, but since that's an unsolved problem I don't get that choice.
† What I mean here is, you type in the real arithmetic you want, the compiler analyses what you wrote and it spits out an approximation in machine code which delivers an accuracy and performance trade off you're OK with, without you needing to be an expert in IEEE floating point and how your target CPU works. Herbie https://herbie.uwplse.org/ but as part of the compiler.