Show HN: Running Game Boy ROMs on the STM32 ARM Cortex Microcontroller
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Show HN: Running Game Boy ROMs on the STM32 ARM Cortex Microcontroller
1–10 of 14 posts
Re: Show HN: Running Game Boy ROMs on the STM32 ARM Cortex Microcontroller
#2Re: Show HN: Running Game Boy ROMs on the STM32 ARM Cortex Microcontroller
#3Re: Show HN: Running Game Boy ROMs on the STM32 ARM Cortex Microcontroller
#4Re: Show HN: Running Game Boy ROMs on the STM32 ARM Cortex Microcontroller
#5Does anyone have insights on how to license ARM chips after a hobby project reaches maturity?
The devkits aren’t suitable for resale but there’s no additional licence when you buy an ARM micro from pretty much any manufacturer.
Re: Show HN: Running Game Boy ROMs on the STM32 ARM Cortex Microcontroller
#6Does anyone have insights on how to license ARM chips after a hobby project reaches maturity?
If you're just building something with an existing Arm microcontrollers. The vendor (Like STMicro) has already licensed the Arm design and sold it to you.
Re: Show HN: Running Game Boy ROMs on the STM32 ARM Cortex Microcontroller
#7https://github.com/tbsp/Adjustris
https://github.com/tbsp/Adjustris/releases
Another one, a platform game, GPLv3 licensed:
https://github.com/mholtkamp/carazu
https://github.com/mholtkamp/carazu/releases
You need this to compile both ROMs:
Re: Show HN: Running Game Boy ROMs on the STM32 ARM Cortex Microcontroller
#8Re: Show HN: Running Game Boy ROMs on the STM32 ARM Cortex Microcontroller
#9A DMCA take down from Nintendo should reach you before your morning coffee. /s https://news.ycombinator.com/item?id=41762397