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Bringing Back the Turboc Colorscheme

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11–17 of 17 posts

Re: Bringing Back the Turboc Colorscheme

#11
I had a non-standard "hi res" 640x400 interlaced display on my Sperry PC that used a long-persistence phosphor to help make up for the interlacing. For many uses, it was wonderful. For white on blue text like this (which I tried because it matched my Atari 800), it gave me a headache in pretty short order.

Re: Bringing Back the Turboc Colorscheme

#14

If you want to use this colour scheme for C++, then C++Builder (the descendant of Turbo C) supports it! (I work for the company that makes it, btw. We just released a large upgrade of the toolchain and it's a very solid Windows 64-bit compiler.)

I have to check once. I haven't worked with C++ builder

Re: Bringing Back the Turboc Colorscheme

#16

I had a non-standard "hi res" 640x400 interlaced display on my Sperry PC that used a long-persistence phosphor to help make up for the interlacing. For many uses, it was wonderful. For white on blue text like this (which I tried because it matched my Atari 800), it gave me a headache in pretty short order.

I did a black one. I will experiment with the blue one. After looking at the bllue for sometime, when I look outside, I see different colors :D

Re: Bringing Back the Turboc Colorscheme

#17

I had a non-standard "hi res" 640x400 interlaced display on my Sperry PC that used a long-persistence phosphor to help make up for the interlacing. For many uses, it was wonderful. For white on blue text like this (which I tried because it matched my Atari 800), it gave me a headache in pretty short order.

toned down the blue
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