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Adobe confirms it won't support Flash on Android 4.1

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Re: Adobe confirms it won't support Flash on Android 4.1

#22
post #7

Earlier quoted context omitted.

I think that's exactly why Adobe did it. Save money by making google do the work for us.

The company had already said that HTML5 was the way forward on phones and tablets -- now we know just how quickly it's backing up that claim. Why don't we just move onto HTML5 now? I use iOS devices and completely removed Flash from my Mac months ago. There is a Safari plugin to force the use of the H264 stream from youtube. Haven't missed Flash at all.

developing anything equivalent to a half ambitious flash app in html5 is just really hard. html5 has a long way to go.

Re: Adobe confirms it won't support Flash on Android 4.1

#23
post #21

I'm afraid the reason Flash works poorly on platforms other than Win32 and Adobe is dropping the platform support is that they don't have the people that understand their code anymore, and there's noone to make it run (properly) on new platforms.

If you had a choice, would you work on a project like that? Some of these projects spell doom when they show up on a resume because they're already associated with badness. Once that happens, good luck getting any good people to work on it. As you can see, such a situation can sustain itself.

I call it "The Bozo Loop", incidentally.

Re: Adobe confirms it won't support Flash on Android 4.1

#24
post #7

Earlier quoted context omitted.

I think that's exactly why Adobe did it. Save money by making google do the work for us.

The company had already said that HTML5 was the way forward on phones and tablets -- now we know just how quickly it's backing up that claim. Why don't we just move onto HTML5 now? I use iOS devices and completely removed Flash from my Mac months ago. There is a Safari plugin to force the use of the H264 stream from youtube. Haven't missed Flash at all.

We still need a nice editor to let designers handle HTML5 nicely. Adobe is making progress, but until them or somebody else releases a fully functional product ready for designers, well... it won't be that easy....

Edit: why would someone downvote this? Do you really believe that designers (not developers) should handle canvas and Javascript directly instead of using an editor?

Re: Adobe confirms it won't support Flash on Android 4.1

#25
post #14

There is the downside to this, in that by forcing rapid adoption of web video via they are going to force h.264 on everyone and if libavc ever gets attacked by mpeg open source video software is doomed. Why can't we just use ogv :(

On the contrary, Flash helped h.264 win in the first place. If Flash didn't always exist as a fallback, then sites might have actually needed to offer WebM as an alternative. But with Flash available, sites could just use H.264 and fall back to Flash for anyone without support for H.264 in .

Re: Adobe confirms it won't support Flash on Android 4.1

#26
post #17

Earlier quoted context omitted.

You're practically limited to h.264 anyway on mobile devices none of the hardware has support for anything else.

Every Gingerbread and up phone has support for WebM.

Hardware support?

Re: Adobe confirms it won't support Flash on Android 4.1

#27
It appears that no one who has commented so far has used Flash on ICS.

I use Flash on my Galaxy Nexus, and it runs perfectly fine for everything I want to look at. Sure, it's rubbish for things like games and full-flash websites (the latter should be long gone by now anyway) but for watching Flash videos on news websites it's fantastic, and it works just as well as it does on the desktop.

I want Flash gone as much as the next guy, but video on HTML5 is no more usable.

Re: Adobe confirms it won't support Flash on Android 4.1

#28
I can't understand why they haven't just made FP open source... Flash on the web is maybe dead, but it is still usable for kiosks, games and AIR-related stuff (AIR used to be a best idea for platform-independent wrapper of active PDFs, thus killing it is a strike into this technology). So it is possible to sustain the Flash market for years with minimal costs...
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