52 Factorial
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Re: 52 Factorial
#12So if I want a collection of card decks in every possible combination I should start collecting now, got it.
mass of Earth is 6×10^27 kg mass of the Milky Way is 6x10^42 kg mass of the visible Universe is 1.5×10^53 kg Quality deck of cards weighs 0.3 kg. All deck combinations would weigh 2.4×10^67 kg. = 10^14 times the mass of the visible Universe. You need many multiverses to store all those cards.
Re: 52 Factorial
#13Re: 52 Factorial
#14So if I want a collection of card decks in every possible combination I should start collecting now, got it.
mass of Earth is 6×10^27 kg mass of the Milky Way is 6x10^42 kg mass of the visible Universe is 1.5×10^53 kg Quality deck of cards weighs 0.3 kg. All deck combinations would weigh 2.4×10^67 kg. = 10^14 times the mass of the visible Universe. You need many multiverses to store all those cards.
Some sort of auto-shuffling machine with some computer vision to match the shuffling in real time... still a magic trick, a different kind of impressive. But that guy who makes robots at home and does videos would love a project like this. I seriously doubt it would work.
Re: 52 Factorial
#15Re: 52 Factorial
#16You can use one deck to encode 225 bits of information.
Re: 52 Factorial
#17In terms of actually playing games with cards, the effective number of permutations can be much smaller (though still large enough to be going on with). In many card games, the suits are distinct but functionally identical; you could swap spades rank-for-rank with hearts and get a functionally equivalent deck. In Klondike solitaire, the tableau is concerned with red cards and black cards, not all four suits. I imagin…
Re: 52 Factorial
#18Is it safe to say that it's almost certain that no two people have ever shuffled a deck of cards in the exact same order?
No, due to suboptimal shuffling strategies. If you shuffle exactly the wrong way, you can even end up with the cards in their original order.
Re: 52 Factorial
#19Re: 52 Factorial
#20In terms of actually playing games with cards, the effective number of permutations can be much smaller (though still large enough to be going on with). In many card games, the suits are distinct but functionally identical; you could swap spades rank-for-rank with hearts and get a functionally equivalent deck. In Klondike solitaire, the tableau is concerned with red cards and black cards, not all four suits. I imagin…
I remember looking at some early Draw Poker machines in Las Vegas back in the late 80's/early 90's, and thinking about pseudo-random number generation (as it existed at that time). If it was using a standard linear-congruential RNG with a 16 bit value, there would be only 65536 possible seeds, and hence only that many distinct sequences of random numbers, and hence only that many possible shuffles. Even a 64-bit RNG…