Earlier quoted context omitted.
I'd like to point out that Justine's claims are usually correct. It's just her shtick (or personality?) to use hyperbole and ego-stroking wording. I can see why some might see it as abrasive (it has caused drama before, namely in llamacpp).
I also meant to comment about the grandstanding in her post. Technical achievement aside, when a person invents something new, the burden is on them to prove that the new thing is a suitable replacement of / improvement over the existing stuff. "I'm starting to view /not/ using [cosmo] in production as an abandonment of professional responsibility" is emotional manipulation -- it's guilt-tripping. Professional respon…
> Second, she must know very well that whenever efficiency of computation is improved, we don't use that for running the same workloads as before at lower cost / smaller environmental footprint. Instead, we keep all CPUs pegged all the time, and efficiency improvements only ever translate to larger profit. A faster mutex too translates to more $$$ pocketed, and not to less energy consumed.
It depends on the use case. If you can serve the same number of users / requests with fewer machines, then you buy and run fewer machines. (Yes, saving energy, but also saving on both capex and opex.)
Also, when you're talking about anything resembling interactivity (as you might in the context of, say, a webserver), you really don't want to run anywhere close to 100% average utilization. With unbounded queues, you end up with arbitrarily high wait times; with bounded queues, you end up serving 503s and 429s and other server errors.
That said, my experience with modern webservers is that you generally don't rely on mutexes for synchronizing most work across worker threads, and instead you try to keep your workloads as embarrassingly parallel as possible.