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John Wheeler saw the tear in reality

quantamagazine.org

61–70 of 203 posts

Re: John Wheeler saw the tear in reality

#61

Earlier quoted context omitted.

Not if compression is involved.

This is why I have a totally unhinged belief that it might be possible to emulate the universe inside the universe itself.

I don't think that's unhinged. One might think the emulation must contain a subset of the state variables of the universe. But if there are no state variables that problem goes away. I have reason to believe there are no state variables.

Re: John Wheeler saw the tear in reality

#62
post #35
post #10

Earlier quoted context omitted.

You’d need something bigger than the universe to represent everything in the universe.

Well, Quine is a thing.

Right, but isn't it a problem that a quine also requires the information contained in the language's compiler/interpreter to be fully meaningful? This would be "outside the universe" so to speak.

Re: John Wheeler saw the tear in reality

#63
post #9

> It is not a phenomenon until it is an observed phenomenon. It’s more palatable when we consider not the observation, but the information that was collapsed out of the superimposed states at the time of the observation. The universe uses lazy evaluation, and things only happen when they have effects on other things, and what we see as past depends on what we observe now, as both need to be consistent with each other…

which experiment proves the universe uses lazy evaluation? this seems like interpretation

I would guess the double-slit experiment to fit this analogy.

Re: John Wheeler saw the tear in reality

#64
post #9

> It is not a phenomenon until it is an observed phenomenon. It’s more palatable when we consider not the observation, but the information that was collapsed out of the superimposed states at the time of the observation. The universe uses lazy evaluation, and things only happen when they have effects on other things, and what we see as past depends on what we observe now, as both need to be consistent with each other…

which experiment proves the universe uses lazy evaluation? this seems like interpretation

Wheeler suggested to expand the observations of the "double slit apparatus" into the "delayed choice experiment" which was then itself expanded into the "delayed choice quantum eraser experiment." From the Wikipedia article:

"Wheeler pointed out that when these assumptions are applied to a device of interstellar dimensions, a last-minute decision made on Earth on how to observe a photon could alter a situation established millions or even billions of years earlier."

https://en.wikipedia.org/wiki/Delayed-choice_quantum_eraser

That's not to say that this is "proof" but I think this is where the notion is most directly apprehended.

Re: John Wheeler saw the tear in reality

#65
post #62
post #35

Earlier quoted context omitted.

Well, Quine is a thing.

Right, but isn't it a problem that a quine also requires the information contained in the language's compiler/interpreter to be fully meaningful? This would be "outside the universe" so to speak.

Compilers are just translators. Which is why it's not too hard to write a compiler in the language that the compiler itself implements.

An assembly quine is an odd thing to even ponder.

Re: John Wheeler saw the tear in reality

#66

Earlier quoted context omitted.

Not if compression is involved.

This is why I have a totally unhinged belief that it might be possible to emulate the universe inside the universe itself.

I don't think there's any reason you couldn't but the simulation might move so slowly that it's not useful.

Re: John Wheeler saw the tear in reality

#67
post #9

> It is not a phenomenon until it is an observed phenomenon. It’s more palatable when we consider not the observation, but the information that was collapsed out of the superimposed states at the time of the observation. The universe uses lazy evaluation, and things only happen when they have effects on other things, and what we see as past depends on what we observe now, as both need to be consistent with each other…

which experiment proves the universe uses lazy evaluation? this seems like interpretation

It is an interpretation, the Copenhagen interpretation. There are other possibilities and nobody knows the real ground truth yet. All our speculations are just that

Re: John Wheeler saw the tear in reality

#68
The source of his confusion is believing that all observers must share a single reality. This is not the case: as an observer of event A=a, you only share the same reality as all other observers who also measure A=a (or anything downstream of A=a). If some observer comes along and measures A=b, they split away from your reality. Only the version of that observer that saw A=a stays with you.

There is no "remote synchronization" mechanism between observers. All observations are independent, and when an observation is made, the other outcomes are not discarded, they continue "running in parallel" until another observer comes along. That is to say, from the perspective of other observers, you and your measures are also an observation they have to make (and thereby collapse).

Re: John Wheeler saw the tear in reality

#69

Having every ‘observer’ also ‘participate’ seems to just make it even more intractably complex? Since presumably ‘participators’ can influence each other simultaneously. So I just don’t see how any of these theories are attractive prospects, the infinite regress seems even more severe than superdeterminism theories. It’s quite a shame this man got stuck on something that may be literally impossible to prove.

It also seems a little narcissistic to assume that humans are the only 'observers' or 'participants' who are determinative.

Observe is bad language. It implies a conscious act. "Incident" or "Interact" seem like better roots but the conjugations are even more overloaded in terms of human meaning.

Re: John Wheeler saw the tear in reality

#70
post #9

> It is not a phenomenon until it is an observed phenomenon. It’s more palatable when we consider not the observation, but the information that was collapsed out of the superimposed states at the time of the observation. The universe uses lazy evaluation, and things only happen when they have effects on other things, and what we see as past depends on what we observe now, as both need to be consistent with each other…

I've been compiling a list of ways in which physical reality is similar to game engines or mechanical simulation in general. Here's my list so far:

- The observer effect, quantum entanglement and wavefunction collapse --> lazy evaluation

- Speed of light --> speed of causality to resolve the object interaction problem O(n^2)

- Quanta of energy, Planck's length --> discretization of reality to limit computational precision

- Unreasonable effectiveness of mathematics --> reality is implemented with mathematics

- Parsimonious physics --> simple physical rules are less computationally expensive to evaluate

- Entropy --> stability of the simulation and a guaranteed "wind down"

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