> It is not a phenomenon until it is an observed phenomenon. It’s more palatable when we consider not the observation, but the information that was collapsed out of the superimposed states at the time of the observation. The universe uses lazy evaluation, and things only happen when they have effects on other things, and what we see as past depends on what we observe now, as both need to be consistent with each other…
If I'm not mistaken some gaming physics engines work this way too, am I mistaken? Something akin to avoiding calculating the details of a voxel until it is observed by the gamer?
I’ve always encoded it thus:
“All matter is information, all information is functional, and perception is therefore the lazy evaluation of the universe.”
In the Greg Egan edition of this thesis, the speed of light emerges as a property of evaluative propagation through a functional universe, and new forms of consciousness are encountered living within the algebraic structure of the cosmos.