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I made a game you can play without anyone knowing (no visuals/sound)

apps.apple.com

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Re: I made a game you can play without anyone knowing (no visuals/sound)

#51
post #22

I like that your app is 367.6KB. Have you looked at the resulting file to see what uses up the space? Perhaps it can be reduced further?

I have not dug too deep into it since the app is already small, but I have thought of doing that in a future update! I do think it can be reduced a little more :)

Re: I made a game you can play without anyone knowing (no visuals/sound)

#53
post #44

Earlier quoted context omitted.

I don't think its boredom. It's keeping racing and insisting thoughts, the uncomfortable things at bay, and this is worse than not allowing one to get bored. When you take everything from the brain, and sit silently, it starts to remember. Oh, the plants, the presentation I'm going to give, financials for the month, remaining tasks at the office, etc. Maybe some worse issues which bother you but you try to ignore. Es…

I agree that we definitely should not run away from uncomfortable thoughts and make time to deal with them mindfully. Tik! is honestly meant for times though when you wish you had something to do, almost like having an upgraded fidget toy. Using it in moderation should help, but of course if someone is using it to escape their life issues that is a separate issue.

Yeah, I just wanted to share an observation, the aim was not to discount the motivation of you or the resulting game.

Congrats on the release. :)

Re: I made a game you can play without anyone knowing (no visuals/sound)

#55
post #27

OP: 1. Use “you’re“, not “your”, for “you are”. It is wrong in the first “screen” image in your App Store listing. 2. Use an ellipsis — three dots, “…”, never two dots. This is in two images in your listing.

Thanks for the tip! I will fix that (I have the bad habit of using 2 dots all the time) and the "your" part will definitely take care of. Thank you!!

Also there seems to be a missing negation in the accessibility paragraph.

Re: I made a game you can play without anyone knowing (no visuals/sound)

#56

The app looks nice and the concept sounds interesting. But this worries me a little bit: "I also needed a distraction" - is it really a good idea to treat our brains this way? Why do we need distractions all the time? Why is boredom so intolerable? Also, you can simply just think about stuff, you don't have to feed your compulsion loop.

I have ADHD and have a really hard time focusing in Zoom meetings at work unless I have something to do. I keep a fidget spinner by my desk and use it constantly during calls. My brother uses a Rubik's cube for the same reason.

This game is basically a digital fidget—it doesn't actually prevent you from being there in the meeting, but it does provide the little bit of background simulation that some people legitimately need in order to stay sane working a desk job.

Re: I made a game you can play without anyone knowing (no visuals/sound)

#57

The app looks nice and the concept sounds interesting. But this worries me a little bit: "I also needed a distraction" - is it really a good idea to treat our brains this way? Why do we need distractions all the time? Why is boredom so intolerable? Also, you can simply just think about stuff, you don't have to feed your compulsion loop.

Folks have used fidget spinners and other such toys for decades to help them focus and keep symptoms of ADHD and/or anxiety at bay

Re: I made a game you can play without anyone knowing (no visuals/sound)

#58
Seems like a great idea, 'tho I can't (I hope yet) try it on Android. How do you select the rhythms? Can people make their own rhythms to use later (maybe a sharable library)? Are there some potentially quasi-useful ones, such as beat patterns in specific music, or maintaining exact 1-second beat intervals? Rhythms to try to sync certain brainwave patterns? Seems like a lot of possibility space out there...
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