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Piracy

blog.cobanov.cloud

111–120 of 120 posts

Re: Piracy

#111

> The streaming platforms, for which you pay full price, don’t even let you choose the quality of the movie you want to watch. What you watch today might disappear from all platforms in two months. I have seen so many songs disappear from Spotify lately that I am considering to hoard music again. Gladly I have most of those that disappeared on my HDD anyways, since it's been mostly old songs, but yeah. Was kinda frus…

How do you discover new music? That's been an issue for me, considering how I don't use Spotify.

pitchfork.com has RSS feeds of best new albums and best new songs

Re: Piracy

#112

Earlier quoted context omitted.

Spotify essentially solves music for me. I'm not a huge music fan. I like the stuff I grew up with, and very, very rarely something recorded in the last 10 years. I don't study music, rarely actually listen to the lyrics, don't care about the quality too much. It's always background to what I'm actually focusing on. And the less it distracts, the better. I used to have a few Gb of music, but deleted it all [0] becaus…

> I used to have a few Gb of music, but deleted it all [0] because Spotify fills this niche now. And now instead of reading bits from your local storage you are increasing your carbon impact by streaming from somewhere else...with pretty much 0 actual value.

No, I have my playlists set to download in Spotify, so I play them locally too.

And if you want to go there then consider the environmental impact of physical media. There's entire landfills full of vinyl records, cassettes and CDs. Streaming is the best environmental option out of all of them.

Re: Piracy

#113

Earlier quoted context omitted.

Just download some emulators and some roms for them, and you can play thousands of 80s-90s games all you want for free. You'll never have to worry about them turning into microtransaction crap, plus the gameplay is far better than anything current.

Or just pirate new games while you're at it? (Which I fully support.)

Why bother, when the older ones are so much better? It's like the idea of pirating Windows: why?

Re: Piracy

#116

Having worked in the game industry in the past it's amusing to see people talk about the greed of game developers. You have no idea! You have no idea what an effort it takes to ship a game. An album is the work of one or a few individuals for a relatively short period of time with very little cost. Because of that you can have services like Spotify that allow pretty much access to all the music ever created for a 10$…

can respect your perspective about pricing, but do not forget how we "buy" things now. it is just a virtual lease of unspecified duration in reality.

when physical ownership was possible, you could tend to have games that you can use for perpetuity. nowadays, you can lose access to what you buy for arbitrary reasons (see ubisoft example - https://news.ycombinator.com/item?id=40020961).

it then all boils down to similar grounds as mentioned for other media. all the dark patterns, forcing online connection for singleplayer experiences, and intrusive drm really downplays the labour of love argument for me. if it is all for passion for most game devs, they should not seek monetary expectations from their audience, who dedicate thousands of hours to play their works.

it should be well-understood that streaming is not ownership, and it has been an unsustainable business model. but so is owning anything digitally by paying up front. at least the arrangement is more apparent for the former. i personally work on things that can and is pirated, and having been on both sides, i would not demonize one.

Re: Piracy

#117
post #40

Having worked in the game industry in the past it's amusing to see people talk about the greed of game developers. You have no idea! You have no idea what an effort it takes to ship a game. An album is the work of one or a few individuals for a relatively short period of time with very little cost. Because of that you can have services like Spotify that allow pretty much access to all the music ever created for a 10$…

When people say "greed of game developers" they're clearly not talking about rank-and-file devs, they're talking about development companies. > An album is the work of one or a few individuals for a relatively short period of time with very little cost Kind of ironic that you're saying that.

To be fair, games often include an album (or more) worth of music...

Re: Piracy

#118
post #89
post #85

Earlier quoted context omitted.

Mostly this is not even about development companies, but the distribution platforms which are even further away from the game developer. It is the distribution platforms that makes policy and generally dictate the conditions on which a game is "sold". The design and blame of microtransaction/gambling is more on the game developer, but even here we keep hearing stories on how such design is being pushed by the publish…

Microtransactions exist because there are people who happily pay for them, but not spend similar amounts on high-quality pay-to-play single-payer games. It's just a market with supply and demand. As about distribution platforms neither investors, publishers or game developers have any leverage against Valve, Microsoft or Sony. They just do whatever they want. So you're totally right here. These kind of monopolists ca…

This is like saying that drugs only exist because there are people who will happily pay for them, but not spend similar amounts on high quality coffee (although that's debatable!).

Re: Piracy

#119

Earlier quoted context omitted.

> I used to have a few Gb of music, but deleted it all [0] because Spotify fills this niche now. And now instead of reading bits from your local storage you are increasing your carbon impact by streaming from somewhere else...with pretty much 0 actual value.

No, I have my playlists set to download in Spotify, so I play them locally too. And if you want to go there then consider the environmental impact of physical media. There's entire landfills full of vinyl records, cassettes and CDs. Streaming is the best environmental option out of all of them.

> No, I have my playlists set to download in Spotify, so I play them locally too.

Fair enough.

> And if you want to go there then consider the environmental impact of physical media.

You can buy music without purchasing a physical media. In that case you download once. I have a number of records I purchased from Bleep and 7digital.

Re: Piracy

#120
post #88
post #82

Earlier quoted context omitted.

> are also shit poor and go bankrupt in after 1 or 2 projects even if they're moderately successful Fair point, but those are clearly not the ones being pointed out as greedy by most people. ...except for maybe scrappy mobile companies that churn shitty microtransaction games looking for whales, but those are greedy indeed, and I doubt they have the sympathy of you or OP.

I personally not making mobile games or ones with microtransactions. Yet you can basically choose: either there will be microtransaction games for mobile or there will be none. This is not because of developers greed, but because it's the only way to monetize this audience. People voted with their wallet. Microtransactions in PC games are there for the same reason - because you can't just go and sell your game for $2…

That's about as sound an argument as saying people vote to go to casinos with their wallet.

While technically true, it omits a pretty damn significant detail behind the appeal.

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