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The ambition of Microsoft Flight Simulator 2024

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Re: The ambition of Microsoft Flight Simulator 2024

#121
post #46

Earlier quoted context omitted.

There has been zero motion towards true AGI so far, hyperintelligent or otherwise.

I would argue that humanity has been advancing rather steadily towards "true AGI" since at least the Jacquard loom. Otherwise, if you wait to admit progress until you actually have evidence for having achieved AGI, it'll just look like the Heaviside step function.

How can you claim that we've been advancing steadily when we don't even know how far the destination is, or if we're moving in the correct direction? There's no basis to claim that it will look anything like a step function; if we do achieve true AGI someday the first one might be equivalent to a really stupid person and then subsequent iterations will gradually improve from there. It seems like a lot of assumptions are being made.

Re: The ambition of Microsoft Flight Simulator 2024

#122
post #121

Earlier quoted context omitted.

I would argue that humanity has been advancing rather steadily towards "true AGI" since at least the Jacquard loom. Otherwise, if you wait to admit progress until you actually have evidence for having achieved AGI, it'll just look like the Heaviside step function.

How can you claim that we've been advancing steadily when we don't even know how far the destination is, or if we're moving in the correct direction? There's no basis to claim that it will look anything like a step function; if we do achieve true AGI someday the first one might be equivalent to a really stupid person and then subsequent iterations will gradually improve from there. It seems like a lot of assumptions…

You're really not clear if we're moving in the correct direction? What then would be for you an indication that we are?

Re: The ambition of Microsoft Flight Simulator 2024

#123
post #121

Earlier quoted context omitted.

How can you claim that we've been advancing steadily when we don't even know how far the destination is, or if we're moving in the correct direction? There's no basis to claim that it will look anything like a step function; if we do achieve true AGI someday the first one might be equivalent to a really stupid person and then subsequent iterations will gradually improve from there. It seems like a lot of assumptions…

You're really not clear if we're moving in the correct direction? What then would be for you an indication that we are?

Show me a computer that can reason in a generalized way at least as well as a chimpanzee (or whatever). And no, LLMs don't count. They are not generalized in any meaningful way.

Re: The ambition of Microsoft Flight Simulator 2024

#124
post #61

Something I would have loved to see, especially in this era of AI, is improvements to the ATC system. But it seems we're stuck with the one from FS2020, which in turn is largely the same it was 20 years ago. Not everyone can or wants to go to VATSIM for realistic ATC coverage, but the default one is just dreadful. Obvious phraseology mistakes, happily vectoring you towards terrain, asking you to descend 20k ft. in 2…

The answer is... ATC Simulator!

Re: The ambition of Microsoft Flight Simulator 2024

#125
post #120

Earlier quoted context omitted.

Personally, I don't have a HOTAS, I just an XBox controller and of course the VR controller. The cockpit is interactable with the VR controllers. You can reach forward and push buttons and turn knobs. It's a bit awkward, but it's doable. I'll typically hold the XBox controller in my left hand to control the flight stick and have a VR controller on my right hand to interact with everything else in the cockpit. It does…

Ohhh! Ok that’s cool. I can see having a yoke and pedals then using VR control for the rest. How fiddly are the VR controls? Can you reasonably set a radio frequency or control the autopilot?

It's been a long time and I only did it a little bit.

Buttons are easy enough to work with, same with levers. Dials were hard though because the normal human behavior is to pinch a dial, but in VR, you can only really grab, and knowing where exactly the game will deal with your grab on a small dial is tricky, especially if it's an autopilot dial with nested dials.

It'd probably work better if I had a VR system that had hand detection rather than needing controllers.

Re: The ambition of Microsoft Flight Simulator 2024

#126
post #123

Earlier quoted context omitted.

You're really not clear if we're moving in the correct direction? What then would be for you an indication that we are?

Show me a computer that can reason in a generalized way at least as well as a chimpanzee (or whatever). And no, LLMs don't count. They are not generalized in any meaningful way.

Please do clarify why LLMs aren't generalized - other than not being embodied, they seem quite general to me. Is there any particular reasoning task that you have in mind that chimpanzees are good at, but LLMs are incapable of?

Re: The ambition of Microsoft Flight Simulator 2024

#127

Earlier quoted context omitted.

MSFS 2020 also streams from cloud

Differently, though. MSFS 2020 only streams terrain data from the cloud. It sounds like MSFS 2024 will stream the entire rendered video feed, similar to other cloud gaming services.

No video streaming.

"When users load into the sim, only the textures, meshes, and map data that they need will be downloaded to avoid unnecessary bandwidth and disk space usage. "

Re: The ambition of Microsoft Flight Simulator 2024

#128

One thing I've always wished Microsoft would do with every version of Flight Simulator but especially this one is have an "Arcade flying" mode. I want to see the hyper-realistic rendered world in as high resolution as possible. I want to fly around the planet. But I don't want to be limited to the detailed specifics (and speeds!) of real life planes. Why can't we have a mode to make a plane as easy to fly as it is in…

Did you try Google Earth VR? You can get the "superman" experience there (and even scale yourself up/down). In most ways it does not look as good as MSFS (no dynamic weather, animations etc), but you get a lot more of accurately modeled cities with 3D buildings. A version with visual candy like dynamic weather simulation would be excellent...

I have! It was great.

Re: The ambition of Microsoft Flight Simulator 2024

#129

Earlier quoted context omitted.

Differently, though. MSFS 2020 only streams terrain data from the cloud. It sounds like MSFS 2024 will stream the entire rendered video feed, similar to other cloud gaming services.

No video streaming. "When users load into the sim, only the textures, meshes, and map data that they need will be downloaded to avoid unnecessary bandwidth and disk space usage. "

Where do you see that quote? It's certainly not in TFA.

Re: The ambition of Microsoft Flight Simulator 2024

#130
post #5

Earlier quoted context omitted.

Do you get any motion sickness?

I've got close to 400 hours clocked in VR. MS Flight Sim makes me sick, as does any driving game or any game where locomotion involves the view moving without associated real-world movement unless teleportation is used. I can play Beat Saber, PokerStars VR, Zombie Training Simulator, Gorn, etc., for literally hours at a time and feel fine. But in a racing game, as soon as the car starts moving, even at only 5 mph, I…

I’m the same as you and I tried taking motion sickness medication and it did absolutely nothing for me. Maybe you’ll be luckier, but I think some of us just aren’t made for VR.

FWIW I get motion sick easily in real life too, so I think I’m just screwed. I really wanted to play GT7 VR on PS5, but it was an absolute nonstarter unfortunately.

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