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Ask HN: Resources for Learning Graphics Programming

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Ask HN: Resources for Learning Graphics Programming

#1
Hey HN

I've predominantly always worked in Web dev but always had an interest in 3D graphics, modelling and games.

What are your best resources for me to go from 0 to being able to write my own (basic) graphics renderer, eventually I'd like to get to the point of rendering scenes but understand that might be a long haul.

Re: Ask HN: Resources for Learning Graphics Programming

#6
Check out graphicsprogramming sub-reddit, people ask that question there fairly frequently. Writing a real-time renderer basically comes down to learning a graphics API like Direct3D and then implementing various tricks and techniques from books like "Real-time Rendering".

Re: Ask HN: Resources for Learning Graphics Programming

#7
I think the best place to start is by getting your hands dirty with a real deal API. https://learnopengl.com/ is a great place for that. Oh and the best part is that the book is FREE.

You'll need to be comfortable with C++, but even without in-depth knowledge of the language, the tutorial takes you quite far.

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