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Inside Annapurna Interactive's Mass Walkout

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Re: Inside Annapurna Interactive's Mass Walkout

#31
post #29

For reference, Annapurna Interactive are not a mainstream publisher churning out franchise type games, but tend to publish unique games, some of them considered classics: - Outer Wilds - Stray - Lorelei and the laser eyes - Cocoon - Neon White ...and others. https://store.steampowered.com/publisher/annapurnainteractiv... This is a real shame for anyone who cares about really distinctive, original games.

> This is a real shame for anyone who cares about really distinctive, original games. Is it though? Annapurna is a publisher, they didn't make those games. The games you listed were made by: - Outer Wilds: Mobius Digital - Stray: BlueTwelve Studio - Lorelei and the laser eyes: Simogo - Cocoon: Geometric Interactive - Neon White: Angel Matrix I'm confident that creators of distinctive, original games will be able to f…

> I'm confident that creators of distinctive, original games will be able to find other publishers.

That confidence is (partially) misplaced. It's a really rough world out there for indie devs, and if you do find a publisher, many times they are not interested in paying as much attention to your title as you are.

Re: Inside Annapurna Interactive's Mass Walkout

#32

For reference, Annapurna Interactive are not a mainstream publisher churning out franchise type games, but tend to publish unique games, some of them considered classics: - Outer Wilds - Stray - Lorelei and the laser eyes - Cocoon - Neon White ...and others. https://store.steampowered.com/publisher/annapurnainteractiv... This is a real shame for anyone who cares about really distinctive, original games.

Depending on the team that walked, this may be a new opportunity. Sounds like this all happened because they worked pretty well without Ellis, but Ellis would come in every now and then and cause a tornado of everything when she did. There's a name for this kind of manager, but it eludes me. Shame they lose the name, but the talent is what makes the company. And I'm sure any small dev will be following them closely o…

You’re thinking of seagull management, managers who “flew in, made a lot of noise, dumped on everyone from a great height, then flew out again, leaving others to deal with the consequences”. That’s the polite version anyway.

https://en.wikipedia.org/wiki/Seagull_management

Re: Inside Annapurna Interactive's Mass Walkout

#33
post #30

Earlier quoted context omitted.

so, 99.9% of all businesses? passion or not a company will gut your position if it means more money or power. But yes, this is an extreme scenario. it sounds (crudely put) like Ellison saw the pandemic, completely retreated for a while, then decided to come back and act like nothing changed and just shuffeled stuff around. Then when her labor decided they wanted to be more independent she sat on her hands. I'm just p…

The majority of businesses are not run by billionaires, in fact most of them are more tightly affiliated than the average large tech company. It's not nearly as simple as you're making it out, and those of us that work in large capital industries (tech), have a very different relationship than the majority of workers in America. I'm not saying we don't share problems, or that they don't have their own issues that are…

well I can't prove my notions, so I suppose we're at a stalemate. All I can say is I never felt like much more than a number in any company I worked at that had more than, say, 10 people on staff. So whether they want to tank the company or are pouring 110% of their soul into the product doesn't seem to trickle down here to my level.

Re: Inside Annapurna Interactive's Mass Walkout

#34

For reference, Annapurna Interactive are not a mainstream publisher churning out franchise type games, but tend to publish unique games, some of them considered classics: - Outer Wilds - Stray - Lorelei and the laser eyes - Cocoon - Neon White ...and others. https://store.steampowered.com/publisher/annapurnainteractiv... This is a real shame for anyone who cares about really distinctive, original games.

Stray is not made by Annapurna. Its just published by them. Devs can easily find other alternatives. Publishers are everywhere.

Re: Inside Annapurna Interactive's Mass Walkout

#35
post #31
post #29

Earlier quoted context omitted.

> This is a real shame for anyone who cares about really distinctive, original games. Is it though? Annapurna is a publisher, they didn't make those games. The games you listed were made by: - Outer Wilds: Mobius Digital - Stray: BlueTwelve Studio - Lorelei and the laser eyes: Simogo - Cocoon: Geometric Interactive - Neon White: Angel Matrix I'm confident that creators of distinctive, original games will be able to f…

> I'm confident that creators of distinctive, original games will be able to find other publishers. That confidence is (partially) misplaced. It's a really rough world out there for indie devs, and if you do find a publisher, many times they are not interested in paying as much attention to your title as you are.

they can self publish then. thats always an option.

Re: Inside Annapurna Interactive's Mass Walkout

#36
post #35
post #31

Earlier quoted context omitted.

> I'm confident that creators of distinctive, original games will be able to find other publishers. That confidence is (partially) misplaced. It's a really rough world out there for indie devs, and if you do find a publisher, many times they are not interested in paying as much attention to your title as you are.

they can self publish then. thats always an option.

They can’t self fund.

Re: Inside Annapurna Interactive's Mass Walkout

#37
post #3

"You need to think of [Megan] Ellison the way you think of a lawnmower. You don't anthropomorphize your lawnmower, the lawnmower just mows the lawn, you stick your hand in there and it'll chop it off, the end. You don't think 'oh, the lawnmower hates me' -- lawnmower doesn't give a shit about you, lawnmower can't hate you. Don't anthropomorphize the lawnmower. Don't fall into that trap about [Annapurna]." -- Bryan Ca…

He talks about Larry Ellison.

Re: Inside Annapurna Interactive's Mass Walkout

#38
In gamedev, the only thing that matters, once you have a good product is how to market it. Without exposure your project is dead, no matter the quality of it.

Who will talk/write about it and for how much? Yters have steep pricing, and they usually don't give a F about your project.

That's why Steam and other similar platforms are a trap. And yet, people protect/love them, like it's the 8th wonder of the world.

Re: Inside Annapurna Interactive's Mass Walkout

#39
post #3

"You need to think of [Megan] Ellison the way you think of a lawnmower. You don't anthropomorphize your lawnmower, the lawnmower just mows the lawn, you stick your hand in there and it'll chop it off, the end. You don't think 'oh, the lawnmower hates me' -- lawnmower doesn't give a shit about you, lawnmower can't hate you. Don't anthropomorphize the lawnmower. Don't fall into that trap about [Annapurna]." -- Bryan Ca…

He talks about Larry Ellison.

Yes, btown says that: "Bryan Cantrill, on the sins of the father, heavily editorialized".

Re: Inside Annapurna Interactive's Mass Walkout

#40
post #35

Earlier quoted context omitted.

they can self publish then. thats always an option.

They can’t self fund.

most publishers dont give money without seeing a fairly elaborate demo. And making games is something that can be done with zero budget unlike endeavors in many other industries.
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