Live data from Hacker News

TouchArcade Is Shutting Down

toucharcade.com

11–20 of 107 posts

Re: TouchArcade Is Shutting Down

#11

Earlier quoted context omitted.

TouchArcade dying is completely unrelated to the AI slop boom: as the post notes they've been on the deathbed for many many years due to shifts both in web revenue and mobile game interests. They were good when premium mobile games sold well (TouchArcade was the best place to learn about deals) but that time is long gone. Notably, websites specialized around gacha mobile games have been doing very well.

I recall reading several years ago that Apple dropping affiliate links (? Not sure if that’s the correct name) was a major financial blow. I had no interest in the podcast or the reviews of games on other platforms, or the increased coverage of anime games, but I continued to support them financially in a modest way just so that I could read the roundup of new games released every week. A few years ago, there would b…

That is also correct.

> Apple Kills the App Store Affiliate Program, and I Have No Idea What We Are Going to Do. (2018)

https://toucharcade.com/2018/08/01/apple-kills-the-app-store...

Re: TouchArcade Is Shutting Down

#12

Feels like the race to the bottom is nearing the finish line

Case in point, I just saw one of these bizarre advertisements for a game where they show some simplistic gameplay that is supposed to hook you, which is not at all the point of the actual game. It was about a pregnant women and her other child, freezing outside in the winter. I had to watch it to the end and it turns out the game was... Gardenscapes.

a/b testing to the (local) max

Re: TouchArcade Is Shutting Down

#13
post #5

This is a highly visible manifestation of something that has been going on for years. I have been around mobile games for 20 years (going back to J2ME) and have never seen interest in the field so low. Essentially the noise is that people are locked into habits in the app stores. It takes huge amounts of money to get people to try something new, and this invariably leads to amazing conservatism on the part of publish…

I used to be a huge mobile gaming person, but then a few years ago, I found out several of my mobile games were available on PC so I just stopped gaming on my phone all together. I have several co-workers who also did the same thing. We used to talk all the time about whatever new game was coming out on mobile, but now its all about PC and console titles. You're 100% right that it takes massive amounts of money to mo…

I haven’t bought a new game for myself for years. Most of what I play is retro emulation, and what PC titles I do play are ones I already own and have a lot of replay value. Indie titles are far cooler than AAA, but even they don’t speak out to me as often. Why spend $60 on a flop like Hyenas, or even $20 on a game inspired by Harvest Moon, when I can actually play the original games for free? Especially on mobile, where most games are idle timewasters looking to lock me into a microtransaction loop. I‘d rather boot up a GBA game and spend my time on that.

Re: TouchArcade Is Shutting Down

#14
post #5

This is a highly visible manifestation of something that has been going on for years. I have been around mobile games for 20 years (going back to J2ME) and have never seen interest in the field so low. Essentially the noise is that people are locked into habits in the app stores. It takes huge amounts of money to get people to try something new, and this invariably leads to amazing conservatism on the part of publish…

Then there’s also people opting to watch gaming streams or videos to experience a game, instead of playing themselves.

Re: TouchArcade Is Shutting Down

#15

Feels like the race to the bottom is nearing the finish line

Case in point, I just saw one of these bizarre advertisements for a game where they show some simplistic gameplay that is supposed to hook you, which is not at all the point of the actual game. It was about a pregnant women and her other child, freezing outside in the winter. I had to watch it to the end and it turns out the game was... Gardenscapes.

Yeah they've run shitty ads for years now.

And it seems like the one time they did face consequences for their fake ads four years ago clearly wasn't enough [1].

[1] https://news.ycombinator.com/item?id=24761349

Re: TouchArcade Is Shutting Down

#16
post #5

This is a highly visible manifestation of something that has been going on for years. I have been around mobile games for 20 years (going back to J2ME) and have never seen interest in the field so low. Essentially the noise is that people are locked into habits in the app stores. It takes huge amounts of money to get people to try something new, and this invariably leads to amazing conservatism on the part of publish…

Seems a natural result of monopolist app stores treating software developers as a complement to be commoditized. That relationship was what held me back the most when I was tempted to write for iPod Touch.

Re: TouchArcade Is Shutting Down

#17

Feels like the race to the bottom is nearing the finish line

Case in point, I just saw one of these bizarre advertisements for a game where they show some simplistic gameplay that is supposed to hook you, which is not at all the point of the actual game. It was about a pregnant women and her other child, freezing outside in the winter. I had to watch it to the end and it turns out the game was... Gardenscapes.

[deleted]

Re: TouchArcade Is Shutting Down

#18
post #5

This is a highly visible manifestation of something that has been going on for years. I have been around mobile games for 20 years (going back to J2ME) and have never seen interest in the field so low. Essentially the noise is that people are locked into habits in the app stores. It takes huge amounts of money to get people to try something new, and this invariably leads to amazing conservatism on the part of publish…

I worked in mobile gamedev a long time, and I remember the excitement around 2010, where it really seemed like we got a new, innovative platform which will allow for completely new types of gameplay and turn a lot of casuals into real gamers at the same time. But turned out, the mobile crowd (which is basically most of humanity at this point) really prefer spending their money in a very specific genres, and innovative gameplay just doesn't convert that well.

Marketing doesn't lead people. It just enhances the signal about what people choose. Marketing can only drive an install, but after that, it's the game quality and a person's preferences that decide the LTV.

Re: TouchArcade Is Shutting Down

#19
post #5

This is a highly visible manifestation of something that has been going on for years. I have been around mobile games for 20 years (going back to J2ME) and have never seen interest in the field so low. Essentially the noise is that people are locked into habits in the app stores. It takes huge amounts of money to get people to try something new, and this invariably leads to amazing conservatism on the part of publish…

The mobile gaming market is overwhelmed with cheap trash. It's what you see when you open a mobile game store. (I just opened the iOS App Store games section and, apart from Minecraft and Roblox -- which I'm not interested in -- everything on the main screen pretty much looks terrible.)

It's a marked contrast to the major consoles and other game store platforms which, for whatever reason, do a much better job of not just promoting stuff that will be profitable -- but of promoting stuff that's not trash so when you think of a Nintendo Switch you think of amazing Mario games; when you think of a Playstation you think of The Last of Us or Elden Ring or whatever. You know if you crack open Steam that you'll see interesting stuff.

The difference may be the norms set on pricing. Console games are still $30-$70. People complained about the horrible race-to-the-bottom on mobile game pricing in the early days. And they complained about the total switch over to micro-transactions. Those complaints were ignored. So the marketplace was overwhelmed by companies who could execute cheap, micro-transaction-addictive games the best. And so I think the market generally treats mobile games like garbage. Which they by-and-large seem to be. (With notable exceptions!)

Re: TouchArcade Is Shutting Down

#20
post #5

This is a highly visible manifestation of something that has been going on for years. I have been around mobile games for 20 years (going back to J2ME) and have never seen interest in the field so low. Essentially the noise is that people are locked into habits in the app stores. It takes huge amounts of money to get people to try something new, and this invariably leads to amazing conservatism on the part of publish…

I worked in mobile gamedev a long time, and I remember the excitement around 2010, where it really seemed like we got a new, innovative platform which will allow for completely new types of gameplay and turn a lot of casuals into real gamers at the same time. But turned out, the mobile crowd (which is basically most of humanity at this point) really prefer spending their money in a very specific genres, and innovativ…

> Marketing doesn't lead people. It just enhances the signal about what people choose.

Marketing is also the process of surveying the market and deciding what to make in the first place.

Post reply on HN