Playstation 5 Pro Shows the Futility of the Video-Game Graphics Race
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Re: Playstation 5 Pro Shows the Futility of the Video-Game Graphics Race
#2So... get rid of the console, and the equation balances again. Gamers just sign up for the service they like and play things from the devices they prefer. Console upgrades happen server-side, and the cost is amortized against subscription revenue for everyone involved.
I personally prefer playing games locally, on my PC. But I can't guarantee the majority of console owners feel the same way. For all of Microsoft's short-sightedness, hopping on the Cloud Gaming bandwagon seems more justified with each passing day.
Re: Playstation 5 Pro Shows the Futility of the Video-Game Graphics Race
#3- It seems like Sony chose to showcase "improvements" in games that already look pretty good, but there are other games for whom the improvement will be pretty dramatic (I've heard FFVII Remake cited as one). There may be an element there of Sony not wanting to put the worst offenders on blast by showing side-by-side of how shitty the game currently looks versus how nice it'll look on the Pro, which is interesting.
- Fully agree that unless you own a 4k TV, you probably won't give a damn. I don't and don't.
- I somewhat disagree about graphics plateauing, but I do agree that progression isn't 1:1 with hardware. I recently finished Alien: Isolation, which is an excellent game but showed its age in some areas (crappy smoke effects, uncanny facial movement even in pre-rendered cutscenes, etc). On the other hand, Metal Gear Solid V still looks amazing to me despite being just as old—and both were games that came out simultaneously on PS3 and PS4, so they're equal in that regard too. But PS5 games blow me away in areas that even the best PS4 games didn't: Horizon Forbidden West has mind-blowing water effects, parts of The Quarry (granted, many of them pre-rendered cutscenes) legitimately looked like a real movie, and Returnal is just all-around gorgeous (plus smooth as butter, to boot). Little things like non-shitty textures, objects interacting correctly, and halfway realistic hair really add up.
Re: Playstation 5 Pro Shows the Futility of the Video-Game Graphics Race
#4Say what you will, but this is why Cloud Gaming will make sense eventually. Upgrade cycles have to make you want new games - you can't advertise the same experiences with a "now in 4K/8K" label on it. On top of that, console gamers already pay for online service access and many subscribe to PlayStation+/Xbox Game Pass. They're effectively getting the worst of both worlds - paying SaaS prices for an experience they do…
To me there's a great niche for it to be explored: cheat prevention in e-sports. Of course aimhacks will always be a thing, but the top players were always indistinguishable from cheaters in this regard.
Re: Playstation 5 Pro Shows the Futility of the Video-Game Graphics Race
#5Say what you will, but this is why Cloud Gaming will make sense eventually. Upgrade cycles have to make you want new games - you can't advertise the same experiences with a "now in 4K/8K" label on it. On top of that, console gamers already pay for online service access and many subscribe to PlayStation+/Xbox Game Pass. They're effectively getting the worst of both worlds - paying SaaS prices for an experience they do…
I don’t see hardware to game getting away anytime soon. Especially because with the current setup Sony gets to earn twice so I don’t see why they’d stop doing that.
Re: Playstation 5 Pro Shows the Futility of the Video-Game Graphics Race
#6Furthermore, almost all the games I played on PS5 were PS4 games that now ran butter smooth.
Re: Playstation 5 Pro Shows the Futility of the Video-Game Graphics Race
#7A few things: - It seems like Sony chose to showcase "improvements" in games that already look pretty good, but there are other games for whom the improvement will be pretty dramatic (I've heard FFVII Remake cited as one). There may be an element there of Sony not wanting to put the worst offenders on blast by showing side-by-side of how shitty the game currently looks versus how nice it'll look on the Pro, which is…
The real question (to me, at least) is how willing the games industry is to support total direction. I don't usually encourage one-man-band style development, but amidst all the paint-by-numbers Ubisoft titles I genuinely fear the design-by-committee releases. For games to be interesting again, we need to branch out from the current homogeneous identity of quicktime events and cinematics the length of a four course dinner. People gotta make games, again.
Re: Playstation 5 Pro Shows the Futility of the Video-Game Graphics Race
#8Hearing that 2/3 PS users are switching to 60fps, away from a default of 30fps is really interesting. You can have the best screenshots in the world, but if your game doesn't run well people can tell.
Re: Playstation 5 Pro Shows the Futility of the Video-Game Graphics Race
#9something to appreciate about Nintendo, they don't focus on graphics but gameplay through level design, game mechanics etc.
well written stories such as the last of us are good too.
Re: Playstation 5 Pro Shows the Futility of the Video-Game Graphics Race
#10- You're going to get another big jump in graphics and immersiveness once the current neural rendering techniques are productionized. (though PS5 Pro probably isn't going to be important for that.)