Live data from Hacker News

John Carmack "not all that excited" by next-gen hardware

gamesindustry.biz

21–30 of 74 posts

Re: John Carmack "not all that excited" by next-gen hardware

#21
post #15

It doesn't sound as if anything has been done about the VR sickness problem. Wearing bulky screens in front of your eyes probably doesn't have much of a future, but I think that augmented reality using something like the EyeTap device has a much bigger future which extends significantly beyond gaming.

My understanding is that the sickness was in large part due to the latency (Solved by Carmack). Beyond that it's just a matter of getting the perspective correct (Also solved by carmack).

Re: John Carmack "not all that excited" by next-gen hardware

#22

I love how Carmack is constantly pushing the industry forward. He made raycasting engines when everyone else was still doing 2D stuff. He made fully 3D games when everyone else was still using raycasting. He built a game engine with completely dynamic lighting, when everyone else was still relying on lightmaps and some cheap hacks. Arguably Duke Nukem 3D looked better than Quake, but polygonal was the future. Half-Li…

Let us not forget Unreal which was arguably better than quake at the time from a technology standpoint...

However, I find that the gaming experience peaked with Unreal Tournament. Its been about appearance over substance since (apart from tribes 2).

Stop whinging about the tech and make something fun again!

Re: John Carmack "not all that excited" by next-gen hardware

#23
post #17

I knew someone working in VR about 20 years ago, and the big problem then was latency - if there's too much delay between when your head moves and the scene is rendered at the new orientation, it just doesn't work. IIRC the eyes are sensitive, in this respect, to delays of less than a movie frame's 1/24 sec. Carmack is both very concerned and very knowledgeable about latency in rendering, so it seems likely that he's…

[deleted]

Re: John Carmack "not all that excited" by next-gen hardware

#24
post #15

It doesn't sound as if anything has been done about the VR sickness problem. Wearing bulky screens in front of your eyes probably doesn't have much of a future, but I think that augmented reality using something like the EyeTap device has a much bigger future which extends significantly beyond gaming.

My understanding is that the sickness was in large part due to the latency (Solved by Carmack). Beyond that it's just a matter of getting the perspective correct (Also solved by carmack).

It occurs if there's a sustained mismatch between your vestibular sense and visual odometry. That's ok if the game only involves looking around in a fixed position, but if the avatar is walking/flying then you're likely to get VR sickness, no matter what the frame rate is.

Apparently, VR users do habituate to the effects after a few days, in the same manner as space sickness, but in the intervening period there can be some unpleasantness.

Re: John Carmack "not all that excited" by next-gen hardware

#25
post #8

Dude, Carmack was never a consoles guy, he didn't like the Genesis nor the SNES, he didn't like the Playstation, Saturn and N64, etc... If he was excited by nextgen consoles, now THAT would be news...

And yet he did like the Xbox 360.

Re: John Carmack "not all that excited" by next-gen hardware

#26

Not to be cynical, but if I'd just released a 3d VR headset, I'd be pitching it, too.

It's a hack, it's not meant to be a broad commercial product. It's not much different than the test engines he builds for experiment. You're indeed being unnecessarily cynical.

Re: John Carmack "not all that excited" by next-gen hardware

#27
post #13

Earlier quoted context omitted.

Exactly. First I didn't understand why MegaTexture was implemented in a production-ready game (Rage) because it made lots of texture look like a decade old, but I guess Carmack sees the future in it.

Rage was a huge shame (tech wise). They needed to be able to ship more data to make the tech really shine. The game was 3 DVDs as it was but it needed to something more like 8 or 9 DVDs. It just feels like such a shame for the graphics to look bad for want of the ability to ship data to the customer.

while rage did not push the state of the art of graphics cards, it runs well on older hardware and there is nothing that comes close to it there.

Re: John Carmack "not all that excited" by next-gen hardware

#28

I love how Carmack is constantly pushing the industry forward. He made raycasting engines when everyone else was still doing 2D stuff. He made fully 3D games when everyone else was still using raycasting. He built a game engine with completely dynamic lighting, when everyone else was still relying on lightmaps and some cheap hacks. Arguably Duke Nukem 3D looked better than Quake, but polygonal was the future. Half-Li…

Let us not forget Unreal which was arguably better than quake at the time from a technology standpoint... However, I find that the gaming experience peaked with Unreal Tournament. Its been about appearance over substance since (apart from tribes 2). Stop whinging about the tech and make something fun again!

The orignal UT was so fun. The later ones tried to be Halo and suffered for it.

Re: John Carmack "not all that excited" by next-gen hardware

#29
post #13

Earlier quoted context omitted.

Exactly. First I didn't understand why MegaTexture was implemented in a production-ready game (Rage) because it made lots of texture look like a decade old, but I guess Carmack sees the future in it.

Rage was a huge shame (tech wise). They needed to be able to ship more data to make the tech really shine. The game was 3 DVDs as it was but it needed to something more like 8 or 9 DVDs. It just feels like such a shame for the graphics to look bad for want of the ability to ship data to the customer.

I don't know how they did texture compression for Rage, but the pc version was 24gb. Skyrim came out a month later and was 7gb. They had "some" reasonable texture quality on character meshes and such, but a lot of the world textures were pixelated garbage - I have no idea where they had the game become so bloated it was 24gb like that.

Reminds me of the Force Unleashed, which was another game that took up 25gb for no reason whatsoever, when the texture quality and game size were no larger than War for Cybertron that took up 8gb.

It has to be their texture compression in use, but they should figure that out early on! (note, I have no idea what I am talking about).

Re: John Carmack "not all that excited" by next-gen hardware

#30

Earlier quoted context omitted.

Let us not forget Unreal which was arguably better than quake at the time from a technology standpoint... However, I find that the gaming experience peaked with Unreal Tournament. Its been about appearance over substance since (apart from tribes 2). Stop whinging about the tech and make something fun again!

The orignal UT was so fun. The later ones tried to be Halo and suffered for it.

I liked UT in its day, but isn't TF2 the current gold-standard?
Post reply on HN