It doesn't sound as if anything has been done about the VR sickness problem. Wearing bulky screens in front of your eyes probably doesn't have much of a future, but I think that augmented reality using something like the EyeTap device has a much bigger future which extends significantly beyond gaming.
John Carmack "not all that excited" by next-gen hardware
21–30 of 74 posts
Re: John Carmack "not all that excited" by next-gen hardware
#22I love how Carmack is constantly pushing the industry forward. He made raycasting engines when everyone else was still doing 2D stuff. He made fully 3D games when everyone else was still using raycasting. He built a game engine with completely dynamic lighting, when everyone else was still relying on lightmaps and some cheap hacks. Arguably Duke Nukem 3D looked better than Quake, but polygonal was the future. Half-Li…
However, I find that the gaming experience peaked with Unreal Tournament. Its been about appearance over substance since (apart from tribes 2).
Stop whinging about the tech and make something fun again!
Re: John Carmack "not all that excited" by next-gen hardware
#23I knew someone working in VR about 20 years ago, and the big problem then was latency - if there's too much delay between when your head moves and the scene is rendered at the new orientation, it just doesn't work. IIRC the eyes are sensitive, in this respect, to delays of less than a movie frame's 1/24 sec. Carmack is both very concerned and very knowledgeable about latency in rendering, so it seems likely that he's…
Re: John Carmack "not all that excited" by next-gen hardware
#24It doesn't sound as if anything has been done about the VR sickness problem. Wearing bulky screens in front of your eyes probably doesn't have much of a future, but I think that augmented reality using something like the EyeTap device has a much bigger future which extends significantly beyond gaming.
My understanding is that the sickness was in large part due to the latency (Solved by Carmack). Beyond that it's just a matter of getting the perspective correct (Also solved by carmack).
Apparently, VR users do habituate to the effects after a few days, in the same manner as space sickness, but in the intervening period there can be some unpleasantness.
Re: John Carmack "not all that excited" by next-gen hardware
#25Dude, Carmack was never a consoles guy, he didn't like the Genesis nor the SNES, he didn't like the Playstation, Saturn and N64, etc... If he was excited by nextgen consoles, now THAT would be news...
Re: John Carmack "not all that excited" by next-gen hardware
#26Not to be cynical, but if I'd just released a 3d VR headset, I'd be pitching it, too.
Re: John Carmack "not all that excited" by next-gen hardware
#27Earlier quoted context omitted.
Exactly. First I didn't understand why MegaTexture was implemented in a production-ready game (Rage) because it made lots of texture look like a decade old, but I guess Carmack sees the future in it.
Rage was a huge shame (tech wise). They needed to be able to ship more data to make the tech really shine. The game was 3 DVDs as it was but it needed to something more like 8 or 9 DVDs. It just feels like such a shame for the graphics to look bad for want of the ability to ship data to the customer.
Re: John Carmack "not all that excited" by next-gen hardware
#28I love how Carmack is constantly pushing the industry forward. He made raycasting engines when everyone else was still doing 2D stuff. He made fully 3D games when everyone else was still using raycasting. He built a game engine with completely dynamic lighting, when everyone else was still relying on lightmaps and some cheap hacks. Arguably Duke Nukem 3D looked better than Quake, but polygonal was the future. Half-Li…
Let us not forget Unreal which was arguably better than quake at the time from a technology standpoint... However, I find that the gaming experience peaked with Unreal Tournament. Its been about appearance over substance since (apart from tribes 2). Stop whinging about the tech and make something fun again!
Re: John Carmack "not all that excited" by next-gen hardware
#29Earlier quoted context omitted.
Exactly. First I didn't understand why MegaTexture was implemented in a production-ready game (Rage) because it made lots of texture look like a decade old, but I guess Carmack sees the future in it.
Rage was a huge shame (tech wise). They needed to be able to ship more data to make the tech really shine. The game was 3 DVDs as it was but it needed to something more like 8 or 9 DVDs. It just feels like such a shame for the graphics to look bad for want of the ability to ship data to the customer.
Reminds me of the Force Unleashed, which was another game that took up 25gb for no reason whatsoever, when the texture quality and game size were no larger than War for Cybertron that took up 8gb.
It has to be their texture compression in use, but they should figure that out early on! (note, I have no idea what I am talking about).
Re: John Carmack "not all that excited" by next-gen hardware
#30Earlier quoted context omitted.
Let us not forget Unreal which was arguably better than quake at the time from a technology standpoint... However, I find that the gaming experience peaked with Unreal Tournament. Its been about appearance over substance since (apart from tribes 2). Stop whinging about the tech and make something fun again!
The orignal UT was so fun. The later ones tried to be Halo and suffered for it.