Porting SBCL to the Nintendo Switch
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Porting SBCL to the Nintendo Switch
1–10 of 84 posts
Re: Porting SBCL to the Nintendo Switch
#2I hope this port succeeds.
Re: Porting SBCL to the Nintendo Switch
#3As an aside, reading about this kind of deeply interesting work always makes me envious when I think about the rote software I spend all day writing :)
Re: Porting SBCL to the Nintendo Switch
#4Thanks to the author for the fascinating and detailed write up. It feels like a lot of the time this level of detail around the specifics of 'blessed' (not homebrew) console porting are only revealed years after the end of the consoles lifetime. As an aside, reading about this kind of deeply interesting work always makes me envious when I think about the rote software I spend all day writing :)
as I was just sitting down to another day of ruby on rails (that I am grateful for!) I was thinking.. I wonder what hobby/open source projects could use some of my attention later..
.. what projects my attention could use later .. :D
Re: Porting SBCL to the Nintendo Switch
#5Thanks to the author for the fascinating and detailed write up. It feels like a lot of the time this level of detail around the specifics of 'blessed' (not homebrew) console porting are only revealed years after the end of the consoles lifetime. As an aside, reading about this kind of deeply interesting work always makes me envious when I think about the rote software I spend all day writing :)
Having been in both worlds, i'm not entirely sure there's that much to be envious of.
Re: Porting SBCL to the Nintendo Switch
#6I'm also surprised (in a good way) that Shinmera is working on this - I've seen him a few times before on #lispgames and in the Lisp Discord, and I didn't know that he was into this kind of low-level development. I've looked at the guts of SBCL briefly and was frightened away, so kudos to him.
I wonder if SBCL (+ threading/SDL2) works on the Raspberry Pi now...
Re: Porting SBCL to the Nintendo Switch
#7This is super neat - SBCL is an awesome language implementation, and I've always wanted to do CL development for a "real" game console. I'm also surprised (in a good way) that Shinmera is working on this - I've seen him a few times before on #lispgames and in the Lisp Discord, and I didn't know that he was into this kind of low-level development. I've looked at the guts of SBCL briefly and was frightened away, so kud…
Re: Porting SBCL to the Nintendo Switch
#8Re: Porting SBCL to the Nintendo Switch
#9I'm curious what the rationale here was for using the official SDK, rather than the unencumbered "homebrew" ones[0].
As a complete guess, maybe Nintendo doesn't let you officially publish games built using 3rd party SDKs?
[0] https://switchbrew.org/wiki/Setting_up_Development_Environme...