Earlier quoted context omitted.
For those who don’t get the lawnmower reference, take 5 minutes and have a hearty laugh: https://youtube.com/watch?t=1980&v=-zRN7XLCRhc (Start at the 33 minute mark if it doesn’t jump you there.)
Or don't waste 5 minutes on this for that. Direct links pointing closer, and the transcript are available in this thread. (At the bottom, for some reasons.)
Entire staff of game publisher Annapurna Interactive has reportedly resigned
91–100 of 237 posts
Re: Entire staff of game publisher Annapurna Interactive has reportedly resigned
#92Earlier quoted context omitted.
I don't follow? Why is that funny? Why wouldn't she be able to be a film producer?
On average, those who enter a field using money are less accomplished than those who enter a field using experience. Obviously.
Re: Entire staff of game publisher Annapurna Interactive has reportedly resigned
#93Earlier quoted context omitted.
Every time I hear it I think of the restaurant on Capitol Hill in Seattle.
Annapurna is a god of food and nourishment in Hinduism; a manifestation of Parvati.
I think it’s supposed to be “un-na-poorna” with a nasally rn sound.
Re: Entire staff of game publisher Annapurna Interactive has reportedly resigned
#94Earlier quoted context omitted.
I only found out recently that animated film company Laika was created after Nike founder Phil Knight bought his son a new career after he failed at being a rapper. He bought into Will Vinton studios and then forced Oscar winning animation pioneer Will Vinton out of his own company. There's a whole documentary, sad and interesting.
If I recall, it turns out that his "failed rapper" son had some sort of natural talent for this and has got nothing but accolades even from other animators ever since. Although I do get your point.
Re: Entire staff of game publisher Annapurna Interactive has reportedly resigned
#95Earlier quoted context omitted.
This story is clearly interesting to the community, or the original wouldn't have gotten 40 points in an hour at night time. There was absolutely nothing toxic going on in the comments either. Calling it a "personnel change" is also reading as brazenly disingenuous.
the original wouldn't have gotten 40 points Everything is interesting to someone and HN doesn't really work strictly by points, you can find explanations of this in lots of the moderator commentary and in the site faq under 'how are stories ranked'. Calling it a "personnel change" is also reading as brazenly disingenuous. That is certainly one exciting reading.
People were interested nonetheless. 216 points on this post with 89 comments is pretty conclusive, strict point system or no.
> That is certainly one exciting reading.
Accurate too.
Re: Entire staff of game publisher Annapurna Interactive has reportedly resigned
#96Earlier quoted context omitted.
I have feelings about Stray... What an awesome game it could have been! I played it with one of my daughers. Lovely father/daughter playing session. Guiding the cat through the maze/puzzles. Cat can't fall, it's just calm and nice. And then, out of nowhere - blinking screaming wildly stressful and awful rats come chase us. My daughter dropped the controller, I played it through. But after that the game lost its charm…
My kids had a similar experience. They had more luck with Little Kitty Big City, which has a more cartoony vibe but fewer sticking points.
+1. This game was adorable and relaxing from beginning to end.
Re: Entire staff of game publisher Annapurna Interactive has reportedly resigned
#97Earlier quoted context omitted.
Probably through "line must always go up" mentality. Creative business, especially games, should really not be publicly traded or thought of as having major returns on investments. It might work on start, but sooner or later the "current hit game" will fade out of popularity and then people will get fired and crunch will become the norm etc... in order to satisfy the "line must go up" mentality, but since game dev is…
The video game business is very similar to the film or literary publishing business. You need to publish ten novels for one to do well enough financially to pay off the others. Nobody really knows why that one worked. It's possible to do a few sequels, but the formula quickly becomes boring. No one can guarantee the commercial success of a novel, film or video game.
Re: Entire staff of game publisher Annapurna Interactive has reportedly resigned
#98I hope whatever entity these people reform has the same magic. Every single game they published had something unique. Outer Wilds, Telling Lies, Twelve Minutes, Edit Finch, Neon White, etc. They didn't develop these games, but they have an eye for talent.
I adored Donut County, it had everything I could possible want from a game about trash pandas and LA county donut culture.
Re: Entire staff of game publisher Annapurna Interactive has reportedly resigned
#99Earlier quoted context omitted.
This story is clearly interesting to the community, or the original wouldn't have gotten 40 points in an hour at night time. There was absolutely nothing toxic going on in the comments either. Calling it a "personnel change" is also reading as brazenly disingenuous.
the original wouldn't have gotten 40 points Everything is interesting to someone and HN doesn't really work strictly by points, you can find explanations of this in lots of the moderator commentary and in the site faq under 'how are stories ranked'. Calling it a "personnel change" is also reading as brazenly disingenuous. That is certainly one exciting reading.
Re: Entire staff of game publisher Annapurna Interactive has reportedly resigned
#100Article is missing some context imo : * Annapurna Pictures (the parent company of Interactive) had some financial issues previously at least (see [0] from 2019) while Annapurna Interactive was doing well for itself. * Annapurna Pictures wanted to integrate the gaming division in-house (possibly to prop up the rest of the company) * Staff and exec at Annapurna Interactive wanted to be spin off (see [1]) * Negotiations…
There is another way to look at this. Annapurna Pictures in Dec 2022 produced Nimona for Netflix which debuted at #9 globally and was as high as #3 i.e. it was a massive hit. So they now have the Stray IP which could be extremely lucrative and are looking at how CD Project Red handled their successful Cyberpunk integration on Netflix as a model. Which is where you cross-promote a game add-on or sequel with the movie.…
A reminder that Cyberpunk IP holder is Mike Pondsmith, not CD Project.