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Steam Families Is Here

store.steampowered.com

21–30 of 52 posts

Re: Steam Families Is Here

#21

Question for the crowd: My son has been playing in my Steam account for several years now and I don't care much about my achievements, but he does. I'm thinking I create a new account for myself, change the email addr for the old account, create a new family and add him. Good idea? Any gotchas to be aware of?

None I can think of. Sounds solid enough to me!

Re: Steam Families Is Here

#22
Awesome, much better than before.

Amazon Music just introduced profiles.

Hopefully an encouraging trend in 2024 that tech finally realizes households exist and have different needs than individuals.

Re: Steam Families Is Here

#23
I've been using the new Steam Families in beta for the past several months, and it's wonderful.

This feature is why I was willing to buy a Steam Deck several months ago, and I've been very happy with it.

Prior to that, I had been purchasing games on Steam as little as possible -- Epic Games Store, GoG, direct -- anything to avoid Steam, just because I was so frustrated with the old Steam Family Sharing setup and its library lock system.

Steam Families is everything that I've wanted it to be. Super pleased with it, and it's a very pro-user move. Highly highly recommended!

Re: Steam Families Is Here

#24
That is great. Now they just need to add a easy way to alternate between different profiles on the same computer, because having to log-out and log-in every time you want to hand the controller to someone else in the family is a big hassle.

I understand the now a days most people have their own computer, so the log-out/log-in is not a problem for most people; but some of us have a gaming desktop connected to the living-room TV that is shared by the whole family, and in this case a way to change profiles without having to do all the hassle of logout/login is really needed.

Re: Steam Families Is Here

#25

I've been using the new Steam Families in beta for the past several months, and it's wonderful. This feature is why I was willing to buy a Steam Deck several months ago, and I've been very happy with it. Prior to that, I had been purchasing games on Steam as little as possible -- Epic Games Store, GoG, direct -- anything to avoid Steam, just because I was so frustrated with the old Steam Family Sharing setup and its…

Yeah, Steam is surprisingly pro-consumer in unexpected ways. Not like they don't have their closet skeletons but they present themselves as nicer than others companies in the videogame sector with their actions.

I wonder if it is because ideology from the top or just a very robust good-reputation based company policy.

Re: Steam Families Is Here

#27
A very important part is that Steam requires that all accounts in a family have the same country in their account (the one used for store restrictions and for payments), AND (!) be from the "same household". For the latter they seem to be actually checking login history to see, I don't know how granular that check is (city/state), but it's still very interesting. So even if two people have the same country set in their Steam account, it doesn't mean they can make a Steam family.

Re: Steam Families Is Here

#28
post #13

Earlier quoted context omitted.

Per-account bans would also be easily exploited by those who do want to cheat - buy a game once, make five smurf accounts, add them all to a family, and get six fresh starts for the price of one. Any loophole like that absolutely would be abused.

Maybe it would be better if it worked by a system of strikes? Like if one of the accounts that you are sharing cheats, that account gets banned and yours get a strike, this strike means you and the other accounts that use your copy are more closly and harshly monitored but you can still play, if another cheat is detected in that copy then you get a ban. This would give breath room for parents to explain to their kids…

That would require every single game/anticheat to implement a "closely monitored" feature, and also still effectively halves the price of the game for cheaters.

Additionally, this only benefits people who share their game with cheaters - just don't do that. If you can't trust someone won't cheat with your copy of the game, they probably aren't a close family member.

Re: Steam Families Is Here

#29

Interesting as an example of how for-profit corporate software design models a family.

Out of curiosity, do you see anything obviously soulless with Steam Families?

Is it about the limit of 5 people in a "family"?

I can't seem to find anything fundamentally wrong with this, they seem to be treating the library as if you had physical copies of each game "disc" and one device per family member. Is it artificial? Well, yes, because the games are actually digital, but I suppose they do want you to buy two copies if two people want to play at the same time.

Re: Steam Families Is Here

#30

A very important part is that Steam requires that all accounts in a family have the same country in their account (the one used for store restrictions and for payments), AND (!) be from the "same household". For the latter they seem to be actually checking login history to see, I don't know how granular that check is (city/state), but it's still very interesting. So even if two people have the same country set in the…

And that exclude long distance relationships and the case when one of the family members is studying abroad. And this is a realistic scenario not a hypothetical one.
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