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Sony announces PS5 Pro, a $700 graphics workhorse available Nov. 7

arstechnica.com

71–80 of 96 posts

Re: Sony announces PS5 Pro, a $700 graphics workhorse available Nov. 7

#71
post #21

Interesting that Sony considers a Blu-Ray drive to no longer be a key feature of the flagship console model. They’re probably not wrong, given the long slow decline in importance of optical media. Feels like the beginning of the end when even Blu-Ray’s primary creator is walking away.

I always wondered why both Sony and MS stuck with discs instead of ie. SDCards like Nintendo - with up to 1TB in size and faster speeds that seems to be a way better fit?

Re: Sony announces PS5 Pro, a $700 graphics workhorse available Nov. 7

#72
post #59
post #49

What's the point of owning a gaming console? You don´t really own the games anyway; as in being able to hand them over to a friend or sell them on a second market. Why not just stream the gameplay through big mainframes like Nvidia GaForce Now and the likes?

You need a quick reaction time for lots of games, many people have high ping times because of their internet provider or rubbish wifi. Ad for owning games, if you buy the game on disc, you can sell it, if you download it, you cant, that's on you.

> You need a quick reaction time for lots of games, many people have high ping times because of their internet provider or rubbish wifi.

There are situations where streaming has lower latency than local console.

https://www.eurogamer.net/digitalfoundry-2022-geforce-now-rt...

Re: Sony announces PS5 Pro, a $700 graphics workhorse available Nov. 7

#73
post #32

Earlier quoted context omitted.

Sony & MS aided in the decline of discs by making a disc drive an expensive add on and having every game need an online connection or day one update to fix bugs. I'm sure they had a marketing plan of making $90 bucks off a $10 buck disc drive and then go "oh wow, look, only 30% of people spent an extra $100 bucks!"

It also enables them to effectively kill the used game market when you have to buy all games new through their store (or a code). You can’t even share a game with a friend, unless you share their whole account, which is way more friction.

Yep, then they can offer "share with a friend for a week just 5 bucks" at some point and we can all act like it's some revelatory experience :(

Re: Sony announces PS5 Pro, a $700 graphics workhorse available Nov. 7

#74
post #21

Interesting that Sony considers a Blu-Ray drive to no longer be a key feature of the flagship console model. They’re probably not wrong, given the long slow decline in importance of optical media. Feels like the beginning of the end when even Blu-Ray’s primary creator is walking away.

I always wondered why both Sony and MS stuck with discs instead of ie. SDCards like Nintendo - with up to 1TB in size and faster speeds that seems to be a way better fit?

Discs are super cheap to press, and word is that Switch games are significantly more expensive to manufacture: https://www.eurogamer.net/why-nintendo-switch-games-are-endi...

Re: Sony announces PS5 Pro, a $700 graphics workhorse available Nov. 7

#75
post #30

Consoles are pricing themselves out of relevance when you can buy a Steam Deck and have access to a vast library of (frequently heavily-discounted!) content for $399.

Not all content owned by Sony or Microsoft ends up on Steam. This is where consoles remain relevant.

Pretty much the sole game worth buying a Sony console for (Bloodborne) is playable from end-to-end with PC emulation, even on Steam Deck: https://youtu.be/ItnC4GnHfa0

Especially for Sony, there simply aren't any worthwhile exclusive titles they're putting out. The good/big releases get published on PC now, and the obscure/fandom related stuff like Persona and Senran Kagura bled out of Sony platforms almost immediately. That leaves a small handful of games that can mostly be emulated on PC platforms. Unless your name is "Nintendo", you do not have the publishing power to make a console attractive to wealthy PC owners. Sony literally does not have titles with the same draw, anymore.

Re: Sony announces PS5 Pro, a $700 graphics workhorse available Nov. 7

#76
post #55
post #49

What's the point of owning a gaming console? You don´t really own the games anyway; as in being able to hand them over to a friend or sell them on a second market. Why not just stream the gameplay through big mainframes like Nvidia GaForce Now and the likes?

> What's the point of owning a gaming console? Plug-and-play entertainment. I thought this was kind of well known at this point? > You don´t really own the games anyway; as in being able to hand them over to a friend or sell them on a second market. Isn't the same for most PC players who purchase games via Steam and Epic Store? You don't "own" those either. Most consoles at least has optional discs you could gift/sel…

> Not everyone lives in places where there is 10ms latency to the closest data center. Streaming only works OK when bandwidth is high and latency is low, which is probably less common than you think.

You don't need 10ms anything below 40 is good. I get 20ms being 500km from datacenter.

Re: Sony announces PS5 Pro, a $700 graphics workhorse available Nov. 7

#77
post #59

Earlier quoted context omitted.

You need a quick reaction time for lots of games, many people have high ping times because of their internet provider or rubbish wifi. Ad for owning games, if you buy the game on disc, you can sell it, if you download it, you cant, that's on you.

> You need a quick reaction time for lots of games, many people have high ping times because of their internet provider or rubbish wifi. There are situations where streaming has lower latency than local console. https://www.eurogamer.net/digitalfoundry-2022-geforce-now-rt...

This is still held back by garbage ISPs, which are plentiful in the US. Terrible wifi/modem combos and low data caps put a huge damper on game streaming.

Re: Sony announces PS5 Pro, a $700 graphics workhorse available Nov. 7

#78

Earlier quoted context omitted.

Not all content owned by Sony or Microsoft ends up on Steam. This is where consoles remain relevant.

Pretty much the sole game worth buying a Sony console for (Bloodborne) is playable from end-to-end with PC emulation, even on Steam Deck: https://youtu.be/ItnC4GnHfa0 Especially for Sony, there simply aren't any worthwhile exclusive titles they're putting out. The good/big releases get published on PC now, and the obscure/fandom related stuff like Persona and Senran Kagura bled out of Sony platforms almost immediatel…

Lots of games still come out broken on PC to the point where it’s a worse experience, like UE4 games having shader compilation stutter.

Re: Sony announces PS5 Pro, a $700 graphics workhorse available Nov. 7

#79
post #12

Earlier quoted context omitted.

I mean, Steam Big Picture is pretty much the same as a couch console experience.. A console is still a more streamlined experience, but you get 90% of the way there with Steam BP, plus you have a general purpose computer as well. But you spent more for the PC.. Different priorities for different people, for sure..

For the general consumer, the target market of PlayStation, 90% of the way there isn't good enough. The cheaper option is 100% of the way there as far as they're concerned.

Well, depends on if a given "general consumer" has basic computer literacy.

If the answer is "yes" then I would say Steam is 100% of the way there. In that case the slight overhead of a desktop OS is not an issue.

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