LÖVR – A simple Lua framework for rapidly building VR experiences
11–20 of 36 posts
Re: LÖVR – A simple Lua framework for rapidly building VR experiences
#12Not all tutorials are completed yet, this is still a work in progress.
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Re: LÖVR – A simple Lua framework for rapidly building VR experiences
#13Re: LÖVR – A simple Lua framework for rapidly building VR experiences
#14It feels like all the VR platforms are quite locked down and funneling users to app stores - so if you want something simple and not performant then a framework that works through the browser would in theory get traction more easily
Tangentially, I also always quite liked the idea of webpages being VR spaces. Has more of a "metaverse" vibe to it
Re: LÖVR – A simple Lua framework for rapidly building VR experiences
#15Re: LÖVR – A simple Lua framework for rapidly building VR experiences
#16Re: LÖVR – A simple Lua framework for rapidly building VR experiences
#17How does this compare to something like A-Frame? It feels like all the VR platforms are quite locked down and funneling users to app stores - so if you want something simple and not performant then a framework that works through the browser would in theory get traction more easily Tangentially, I also always quite liked the idea of webpages being VR spaces. Has more of a "metaverse" vibe to it
At least for pcvr and quest, the OpenXR standard seems to be well adopted
Re: LÖVR – A simple Lua framework for rapidly building VR experiences
#18How does this compare to something like A-Frame? It feels like all the VR platforms are quite locked down and funneling users to app stores - so if you want something simple and not performant then a framework that works through the browser would in theory get traction more easily Tangentially, I also always quite liked the idea of webpages being VR spaces. Has more of a "metaverse" vibe to it
We're a non-profit, and our code is entirely under the Apache License. Not only nothing is monetized, but the architecture is extremely monetization-unfriendly, and we ripped out what little there was in the original code. Oddly enough the codebase was built by a company with commercial ambitions (High Fidelity), but unsurprisingly failed to make any money.
So we picked that up and are continuing development.
So if you want freedom, I believe we're at the top of the list. Everything is open, nothing is centralized. Not even accounts are required. You can just easily set this up on your own hardware with no outside dependencies and do whatever you want.
Re: LÖVR – A simple Lua framework for rapidly building VR experiences
#19Somewhat related, I'm trying to convert the Learn OpenGL tutorials [0] to LÖVR [1]. The main goal is to help me (and hopefully others) to understand the changes needed to convert the Open GL shaders to the LÖVR version, as there are some differences. Not all tutorials are completed yet, this is still a work in progress. --- [0]: https://learnopengl.com/ [1]: https://github.com/wolf81/lovr-learnopengl
Re: LÖVR – A simple Lua framework for rapidly building VR experiences
#20How does this compare to something like A-Frame? It feels like all the VR platforms are quite locked down and funneling users to app stores - so if you want something simple and not performant then a framework that works through the browser would in theory get traction more easily Tangentially, I also always quite liked the idea of webpages being VR spaces. Has more of a "metaverse" vibe to it