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LÖVR – A simple Lua framework for rapidly building VR experiences

github.com

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Re: LÖVR – A simple Lua framework for rapidly building VR experiences

#2
Related:

LÖVR – An open source framework for rapidly building immersive 3D experiences - https://news.ycombinator.com/item?id=28081656 - Aug 2021 (122 comments)

Show HN: LÖVR – VR framework for Lua - https://news.ycombinator.com/item?id=15177549 - Sept 2017 (23 comments)

Re: LÖVR – A simple Lua framework for rapidly building VR experiences

#7
I’ll give it another shot because there’s definitely some really good stuff including hot reload! Last I tried it, there was definitely some missing love (pun intended) in setting it up to compile from source for custom Quest stuff I was working on… when the compilation instructions start with “here be dragons” you know it’s gonna be fun (https://lovr.org/docs/Compiling).

Re: LÖVR – A simple Lua framework for rapidly building VR experiences

#8
post #4

Does this support Apple Vision Pro?

From the faq: "Apple Vision Pro is not known to work because it doesn't support OpenXR or Vulkan."

It does support WebXR (featured flag in VisionOS 1, by default in 2) which LOVR looks like it was using

https://github.com/bjornbytes/lovr/issues/176#issuecomment-6...

EDIT - WebXR target was removed from README in July 2023, with commit message "Don't trick people into thinking WebXR is supported right now, and spell macOS better."

Re: LÖVR – A simple Lua framework for rapidly building VR experiences

#10
post #9

"Metamour" would have also been acceptable

Probably built on LOVE, the 2d engine, or at least a homeage

I thought of that when I saw the title. In the README it says it's "heavily inspired by LÖVE".

BTW I love the game "not tetris 2".

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