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Show HN: Hacker League – Open-Source Rocket League on Linux

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Re: Show HN: Hacker League – Open-Source Rocket League on Linux

#41
I played so much Rocket League before it went free-to-play. Seeing this repo made me watch some youtube videos, and remember what a great game it is. It's been tweaked and polished until it feels perfect. I think getting an open source version of the game to that level would require a lot of work, so I wish you well.

Re: Show HN: Hacker League – Open-Source Rocket League on Linux

#42

Not that similar except for the retro graphical style, but I immediately thought of bzflag after I clicked the video

Same here, maps like bzmatchball or passtheflag came to mind. Whoever makes a more modern, still free, simple and equally fun, version of bzflag will probably win a good number of players among people from under 20 to over 50. Not that bz isn't fun as it is today, but I miss the much bigger community it had many years ago.

Re: Show HN: Hacker League – Open-Source Rocket League on Linux

#43

I've been playing different styles and genres of video games ever since Wolfenstein 3D and I consider myself pretty adept at playing them. However, Rocket League is one game that I just can't master. I've tried, really really tried, but I just can't play it with any amount of skill. It's a shame, as it looks really fun and I hear my son and his mates having a ball when they play.

I basically suck at Rocket League (can't get beyond Plat.III in any mode), but I still enjoy playing it daily. Turn off ALL chat except tactical team quick chats, otherwise it's a toxic quagmire.

> can't get beyond Plat.III

I have a triple-digit-hour play time and I could barely get out of Bronze. I can't really explain why, but my brain just doesn't mesh with it, skill-wise. It's still a lot of fun though (otherwise I wouldn't have spent so long playing it!). In fact, being so bad at it somehow made it more enjoyable - it's not often I allow myself to be bad at something.

I'd rank myself as "unusually good" at Mario Kart, which is obviously a very different game, but it surprises me that I have such a wide skill gap between the two games.

Re: Show HN: Hacker League – Open-Source Rocket League on Linux

#44

I seriously, seriously think that in the future (possibly far future) various eSports will all be derived from a few open-source base games. The ability of game developers to leverage licensing, contracts with orgs, etc. to lock down a competitive ecosystem with exclusivity results in inability for a "free market" to develop around running events and broadcasts. Rocket League and League of Legends come to mind here,…

Hard disagree. With the exception of 1v1 fighting games, centralized/official servers are _required_ for esports to even work. Peer-to-peer communication models and self-hosted client-server games both are filled with cheaters. How would players ever feel comfortable competing on community/self-hosted server? "Esports" games require absolutely massive communities (e.g., marketing) and no open-source game has even com…

I think you’re conflating unrelated things

Servers can be community-run and centralized per league/community. See TF2 (more decentralized) and FaceIt (Counter-Strike) for examples of self-moderating communities than can exist outside of the developer-centralized model.

At no point do I assume P2P to be a requirement or even beneficial in this scenario.

Re: Show HN: Hacker League – Open-Source Rocket League on Linux

#48

I seriously, seriously think that in the future (possibly far future) various eSports will all be derived from a few open-source base games. The ability of game developers to leverage licensing, contracts with orgs, etc. to lock down a competitive ecosystem with exclusivity results in inability for a "free market" to develop around running events and broadcasts. Rocket League and League of Legends come to mind here,…

> The game developers don't have the money to develop exhaustive anti-abuse mechanisms, or to pay a large support staff to sift through reports, so lots of times the best you get is a simple heuristic. And these companies are not financially incentivized to ban bad actors. In fact, they're incentivized to ban _as few as possible_ without damaging the player base. I can promise you this is not true. Major publishers a…

I’m interested in learning more about this. Obviously this is something I care about and want to be well-read in when presenting a case. I do know in League of Legends that there’s a lot more care and attention put into it, and frankly I suspect that it’s because they have the money to do so and because they care deeply about the game still being relevant in 1 & 2 decades from now. The same can be said of Fortnite, possibly because of their closer integration with app stores as well and the sensitivity of having a younger audience.

Anecdotally, I think it can’t be said of Rocket League at all. It seems strongly to be profit-driven and moderation-light, and I think most games that size and smaller are operating the same way.

I’d love to hear where/why I’m wrong and what public information there is on the subject.

Re: Show HN: Hacker League – Open-Source Rocket League on Linux

#49

Earlier quoted context omitted.

Hard disagree. With the exception of 1v1 fighting games, centralized/official servers are _required_ for esports to even work. Peer-to-peer communication models and self-hosted client-server games both are filled with cheaters. How would players ever feel comfortable competing on community/self-hosted server? "Esports" games require absolutely massive communities (e.g., marketing) and no open-source game has even com…

I think you’re conflating unrelated things Servers can be community-run and centralized per league/community. See TF2 (more decentralized) and FaceIt (Counter-Strike) for examples of self-moderating communities than can exist outside of the developer-centralized model. At no point do I assume P2P to be a requirement or even beneficial in this scenario.

TF2 is overrun with bots right now to the point that the game is unplayable and the surviving community has been screaming at Valve about this for years.

As for FaceIt, that came about from the existing CS community. After 15+ years of the game being out. You can't just build something like that in a vacuum.

The whole point is that "esports" depends on centralized servers and somebody footing the bill for that. Even in fighting games that are P2P, there's still the matchmaking lobbies.

And you could say "well, there's FightCade!"...but a) that's illegal and b) I've never seen more than 150 people in a FightCade lobby and it's usually around 10-30. Esports games have > 10^4 concurrent players.

Re: Show HN: Hacker League – Open-Source Rocket League on Linux

#50

I seriously, seriously think that in the future (possibly far future) various eSports will all be derived from a few open-source base games. The ability of game developers to leverage licensing, contracts with orgs, etc. to lock down a competitive ecosystem with exclusivity results in inability for a "free market" to develop around running events and broadcasts. Rocket League and League of Legends come to mind here,…

Some very interesting thoughts here. Imo open source software is mostly higher quality than proprietary one.

And apparently the industry is not so interested in Linux. Proton from Valve is interesting but crashes on my machine all the time. So I guess we have to build ourselves and have some fun in the process.

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