Hi everybody. I'm Hunter, the developer of the game. I saw an uptick in sales over the past few hours and managed to trace it back here. So pleasantly surprised to see Zero Zero on HN! Thank you so much for the support and I hope all you Playdate owners out there enjoy the game!!
Playdate Game Zero Zero: Perfect Stop
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Re: Playdate Game Zero Zero: Perfect Stop
#32Hi everybody. I'm Hunter, the developer of the game. I saw an uptick in sales over the past few hours and managed to trace it back here. So pleasantly surprised to see Zero Zero on HN! Thank you so much for the support and I hope all you Playdate owners out there enjoy the game!!
I'm surprised at the file size though, you'd think having a device with such a low res and without colors, you'd be able to shrink down assets more
Comparing to a Densha de Go rom from n64, the difference is huge and yet it had colors and 2x the res
Re: Playdate Game Zero Zero: Perfect Stop
#33Re: Playdate Game Zero Zero: Perfect Stop
#34Earlier quoted context omitted.
You draw the 2D projection of 3D objects manually instead of drawing 3D geometry and the hardware draws the 2D projection to the screen. The other is the gameplay is a video of a 3D scene that has been prerendered on a more powerful machine.
So essentially an FMV game, but used to provide better 3D than the system ever could natively instead of video of actual people. For a game like this where the path is limited and known that’s a very smart approach. Neat.
Re: Playdate Game Zero Zero: Perfect Stop
#35Hi everybody. I'm Hunter, the developer of the game. I saw an uptick in sales over the past few hours and managed to trace it back here. So pleasantly surprised to see Zero Zero on HN! Thank you so much for the support and I hope all you Playdate owners out there enjoy the game!!
I saw that there are scoreboards on the website. Does this mean that the game includes some form of user tracking? Does the website (play.date) know how often a user plays, when, for how long, how good he/she is at it, etc.? Is there a unique user ID or device ID that they can pair with past&future aquisitions in the shop?
I don't own that game and I probably never will. I'm just asking this to educate myself about what's possible in terms of invasion of privacy by using a low power console such as this one.
Thanks.
Re: Playdate Game Zero Zero: Perfect Stop
#36Hi everybody. I'm Hunter, the developer of the game. I saw an uptick in sales over the past few hours and managed to trace it back here. So pleasantly surprised to see Zero Zero on HN! Thank you so much for the support and I hope all you Playdate owners out there enjoy the game!!
Congrats, always great to see stuff built for handheld consoles I'm surprised at the file size though, you'd think having a device with such a low res and without colors, you'd be able to shrink down assets more Comparing to a Densha de Go rom from n64, the difference is huge and yet it had colors and 2x the res
Re: Playdate Game Zero Zero: Perfect Stop
#37Hi everybody. I'm Hunter, the developer of the game. I saw an uptick in sales over the past few hours and managed to trace it back here. So pleasantly surprised to see Zero Zero on HN! Thank you so much for the support and I hope all you Playdate owners out there enjoy the game!!
Hi. I saw that there are scoreboards on the website. Does this mean that the game includes some form of user tracking? Does the website (play.date) know how often a user plays, when, for how long, how good he/she is at it, etc.? Is there a unique user ID or device ID that they can pair with past&future aquisitions in the shop? I don't own that game and I probably never will. I'm just asking this to educate myself abo…
https://help.play.date/catalog-developer/scoreboard-api/
Don't want scoreboards? Don't connect to wifi. It baffles me that someone would be paranoid about this.
Re: Playdate Game Zero Zero: Perfect Stop
#38Earlier quoted context omitted.
Hi. I saw that there are scoreboards on the website. Does this mean that the game includes some form of user tracking? Does the website (play.date) know how often a user plays, when, for how long, how good he/she is at it, etc.? Is there a unique user ID or device ID that they can pair with past&future aquisitions in the shop? I don't own that game and I probably never will. I'm just asking this to educate myself abo…
I'll answer just in case you're actually interested in having a conversation. All of the scoreboard info can be found in the API docs: https://help.play.date/catalog-developer/scoreboard-api/ Don't want scoreboards? Don't connect to wifi. It baffles me that someone would be paranoid about this.
playdate.scoreboards.addScore sends just the rank, player and value data, or is there a device ID added in the background? If not, how do they prevent spamming/cheating? Is player value user-defined? For this game only or all games on the device? Is it sent with https or just http?
Thank you.
Re: Playdate Game Zero Zero: Perfect Stop
#39Earlier quoted context omitted.
Hi. I saw that there are scoreboards on the website. Does this mean that the game includes some form of user tracking? Does the website (play.date) know how often a user plays, when, for how long, how good he/she is at it, etc.? Is there a unique user ID or device ID that they can pair with past&future aquisitions in the shop? I don't own that game and I probably never will. I'm just asking this to educate myself abo…
I'll answer just in case you're actually interested in having a conversation. All of the scoreboard info can be found in the API docs: https://help.play.date/catalog-developer/scoreboard-api/ Don't want scoreboards? Don't connect to wifi. It baffles me that someone would be paranoid about this.
I also found the scoreboards surprising. I wouldn't expect a Gameboy-like device to be reporting things back to a server. I don't have any particular privacy concerns about it myself, but it is surprising, and I can see why people might object.
It also seems to contradict their privacy policy (https://panic.com/privacy/):
Panic apps and products _do not_ send out _any_ private information. This includes
...
Usernames
...
But the scoreboard API seems like it's tied to usernames...Re: Playdate Game Zero Zero: Perfect Stop
#40Earlier quoted context omitted.
I'll answer just in case you're actually interested in having a conversation. All of the scoreboard info can be found in the API docs: https://help.play.date/catalog-developer/scoreboard-api/ Don't want scoreboards? Don't connect to wifi. It baffles me that someone would be paranoid about this.
Presumably you need to be connected to wifi to obtain games, so that's not a great answer. I also found the scoreboards surprising. I wouldn't expect a Gameboy-like device to be reporting things back to a server. I don't have any particular privacy concerns about it myself, but it is surprising, and I can see why people might object. It also seems to contradict their privacy policy ( https://panic.com/privacy/ ): Pan…
Not only that, but the API link provided by the author specifies that scores are stored in the device if Wifi is offline and uploaded later, so aparently, there's no way to block uploading unless the device is hard-reset (is that even possible?) before connecting to Wifi to get another game.
The only good thing I see is that the score board is not mandatory and it seems pretty benign if no other data is attached by the OS when scores are uploaded. But then, if scores are supported, 90% of the tracking infrastructure is already there.