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Playdate Game Zero Zero: Perfect Stop

play.date

11–20 of 53 posts

Re: Playdate Game Zero Zero: Perfect Stop

#11
post #4

Development log here: https://devforum.play.date/t/zero-zero-perfect-stop-train-si... Looks like the game was pseudo-3D up until 2023, but sometime before 2024-05-19 they switched to a video-based approach.

What does pseudo 3D vs video based approach mean for these games?

You draw the 2D projection of 3D objects manually instead of drawing 3D geometry and the hardware draws the 2D projection to the screen. The other is the gameplay is a video of a 3D scene that has been prerendered on a more powerful machine.

Re: Playdate Game Zero Zero: Perfect Stop

#13
post #6

Earlier quoted context omitted.

Do check out Secret Agent, Diora, and Snow! as well.

I can't find any of these, are they Play Date games?

https://dioragame.com/

https://twitter.com/risolvipro

Snow! doesn't seem to have a home outside of discord, but it's a port of their existing pico8 game: https://freds72.itch.io/snow

Re: Playdate Game Zero Zero: Perfect Stop

#14
Many, many years ago (20+ eek) I worked on a 3D simulator for the New York Subway (even though we were based near London, UK). They were upgrading it from the legacy video based system to an interactive 3D sim.

There was something deeply fulfilling about having the legacy videos running side by side with the realtime 3D view and having them almost perfectly in sync.

We were running on inhouse designed and built, industrialised graphics cards, using 3DFX chips. It was a magical time to be involved with the cutting edge of 3D graphics as the industry tipped from Silicon Graphics and Evans & Sutherland "big iron" to consumer hardware.

Re: Playdate Game Zero Zero: Perfect Stop

#15

Earlier quoted context omitted.

What does pseudo 3D vs video based approach mean for these games?

You draw the 2D projection of 3D objects manually instead of drawing 3D geometry and the hardware draws the 2D projection to the screen. The other is the gameplay is a video of a 3D scene that has been prerendered on a more powerful machine.

So essentially an FMV game, but used to provide better 3D than the system ever could natively instead of video of actual people.

For a game like this where the path is limited and known that’s a very smart approach. Neat.

Re: Playdate Game Zero Zero: Perfect Stop

#16

There are a lot of nice indie surprises on the Playdate. I was not disappointed by it. There’s still new titles on the way too

It’s definitely more a curio than a competitor to, for example, the Switch, and the cost to entry is pretty high but I like mine a lot.

Re: Playdate Game Zero Zero: Perfect Stop

#18
Hi everybody. I'm Hunter, the developer of the game. I saw an uptick in sales over the past few hours and managed to trace it back here.

So pleasantly surprised to see Zero Zero on HN! Thank you so much for the support and I hope all you Playdate owners out there enjoy the game!!

Re: Playdate Game Zero Zero: Perfect Stop

#20
post #2

Seems quite a lot like Densha de Go! I am sure it is inspired by the series.

I love Densha de Go. DDG Final is one of my top 10 fav games of all time. When I got a Playdate, I had a vision of using the crank as a train's master controller and I was compelled to see it through...
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