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FCast: Casting Made Open Source

fcast.org

21–30 of 67 posts

Re: FCast: Casting Made Open Source

#22
How does FCast differ from Matter Casting?

https://news.ycombinator.com/item?id=41171060&p=2#41172407

"What Is Matter Casting and How Is It Different From AirPlay or Chromecast?" (2024) https://www.howtogeek.com/what-is-matter-casting-and-how-is-... :

> You can also potentially use the new casting standard to control some of your TV’s functions while casting media on it, a task at which both AirPlay and Chromecast are somewhat limited.

Feature ideas: PIP Picture-in-Picture, The ability to find additional videos and add to a [queue] playlist without stopping the playing video

Re: FCast: Casting Made Open Source

#26

Seems to use confusing terminology? In FCast, a "client" is a device or software application that discovers and communicates with a "receiver". The client, which can be a terminal client or an Android application, uses the FCast protocol to send media content to the receiver, such as a TV or media top box. The client initiates the media streaming by connecting to the receiver, launching the media, and then the receiv…

Media provider and controller might be less confusing terms.

Re: FCast: Casting Made Open Source

#27

Now we're talking! The experience of casting has recently become a bigger headache for me than ever. Last month, I made a comment on HN about how the original Chromecast was great and that I'm disappointed in the state of the current Chromecast devices; a lot of people seem to agree with this. I've also had trouble with Airplay since streaming from Quicktime seems to only support h264, and even that hasn't really wor…

I swear like all of these things used to be so much better and if given a chance large companies will make it worse.

I'm glad we are taking this into our own hands. The programming community is learning that we have to make the software ourselves and also fund it ourselves to have quality software in the future.

Re: FCast: Casting Made Open Source

#29
post #16
post #4

NymphCast has been around for years but it's still basically unheard of. This has more polished marketing (and a less weird name) but other than that I don't see what makes it any more likely to succeed. * https://news.ycombinator.com/item?id=22457351 * https://news.ycombinator.com/item?id=27482699

Why not use straight UPnP (DLNA). Tons of open source there. The only problem was standardising codecs (also related to the Chromecast spinoff)

UPnP/DLNA seems to be a bit of a disaster protocol wise. As you say the codec support is "eh whatever" which means whether it works or not depends on too many random factors. It's also a massively over-complicated design-by-committee relic.

There also isn't a good open source DLNA server (presumably because of the above issues).

Re: FCast: Casting Made Open Source

#30
post #16
post #4

NymphCast has been around for years but it's still basically unheard of. This has more polished marketing (and a less weird name) but other than that I don't see what makes it any more likely to succeed. * https://news.ycombinator.com/item?id=22457351 * https://news.ycombinator.com/item?id=27482699

Why not use straight UPnP (DLNA). Tons of open source there. The only problem was standardising codecs (also related to the Chromecast spinoff)

Yes, 100% this is what I've ended up doing. There's existing support on a lot of platforms for DLNA and if you're really lucky, it works. I'd be interested in hearing what the advantages of something like this is.

Edit: And then there's stuff like Plex and Kodi too with existing servers and clients for numerous platforms. I'm fairly sure I can "share" a URI to the Kodi app on my phone and the Kodi server will stream it. I remember that working well but it's been a while.

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