As someone who has recently been doing Godot mobile development with Cursor as my IDE, this repo and the video in another comment gave me some quick thoughts. 1. The main thing the library seems to offer is some pre-packaged libraries for mobile touch controls in GDScript, the custom language for the Godot game dev framework. 2. I have recently come across similar problems to what that this library tries to solve. 3.…
You almost certainly should not be updating the character.position both every frame (in _process) and in response to a MouseMotion event. That makes no sense.