Earlier quoted context omitted.
Anyone learning OpenGL from code as young as 5 years old (i.e., all fixed-pipeline code) is getting shafted because what they learn is so out of touch with the state of the art in graphics technology. Just like for the Nehe tutorials that whole generations have been brought up on. That's the whole point here , 3d graphics has moved on, and everybody working in it should, too; of course, as with anything, there are al…
I'd love to have Electrogig 3DGO on my iPad.
The point of my last sentence was that it's impossible, because that long ago Java, iPads, Cocoa etc. didn't even exist. For somebody who wants to port a C++ codebase from those days to a mobile platform, having to re-do the 3d rendering (which is only a very small part of any well-engineered large application anyway) in a programmable pipeline is the least of his worries.