Wow ... this guy is just an arrogant idiot ... You first need to understand that opengl specification are not made to be easy to use, but efficient. And the api design is highly constraint by the hardware. You also need to understand that opengl 1.3 is FCKING 11 YEARS OLD ! Back in the day you had immediate mode. You first call glBegin, then make one call to glVertex for each vertex and finally call glEnd. So if you…
Err, what? SGI, who wrote the OpenGL spec, had rendering hardware before OpenGL existed...