Ask HN: What are you working on (August 2024)?
241–250 of 1001 posts
Re: Ask HN: What are you working on (August 2024)?
#242Clace already supports most python based apps (wsgi or asgi), any other language works with a custom Dockerfile. Plan to add support for automatically shutting down idle containers, allowing for scaling down to zero for each app.
Re: Ask HN: What are you working on (August 2024)?
#243Lots of AI engineerers are doing vibes-based engineering, just eyeballing the LLM output and saying "LGTM!". This is a good place to start, as we all should look at our data more. But it's best to move on from vibes to system evals.
The first issue is on how to design and build system evals for a systematic way to gauge how well your LLM app is doing. That way, no matter if there are new models, new users, or new queries, you can be sure you're continuously improving, rather than allowing regressions.
You can buy the first issue here:
https://issue1.forestfriends.tech/
And if you want to keep abreast of the next issue, you can subscribe here:
Re: Ask HN: What are you working on (August 2024)?
#244I've been working on a kind of strategy game called Fall of an Empire ( https://fallofanempiregame.com ), it's a bit like a mix between Crusader Kings, Total War, Mount and Blade type games (just the overworld, not the battles), but rather than expanding you're trying to prevent an empire from collapsing. It's a ton of work, especially with the number of systems - you've got combat, resource management, settlement de…
Re: Ask HN: What are you working on (August 2024)?
#245Re: Ask HN: What are you working on (August 2024)?
#246I started it a couple of months ago, I was tired of reading the same story posted across different news outlets.
Over time I added new features like summarization, the ability to hide articles that have specific words in titles, etc.
Currently working on adding custom themes and fonts for the reader mode and various customization options.
It's a fun little side project, still much to do to improve it, I'll be busy for a while!
Re: Ask HN: What are you working on (August 2024)?
#247My main barriers are 1) writing discipline and 2) some obsessive need to link/cite every claim I make. This results in me taking months to write an article, be it due to laziness or constant rabbitholes/google scholar searches about an idea.
Any clue on dedicated disciplined writing time or even considering "reducing" the rigor of writing?
Re: Ask HN: What are you working on (August 2024)?
#248When the hype was focused on chatbots, I joined a startup that built one focused on ecommerce. It turned into a useful product that actually help real customers. Looking back, there wasn't any material to actually build a useful chat agent that resolved real-world problems. So I'm writing the guide that I wish I had when getting started. I'll publish it on github and post here as more progress is made. I've created t…
Re: Ask HN: What are you working on (August 2024)?
#249Keeping myself marginally sane by building a custom browsing experience for my “graphic design reconstructed from dreams” project: https://dreambrief.presteign.com/
Re: Ask HN: What are you working on (August 2024)?
#250It's basically like ShaderToy but for WebGPU instead of WebGL. I started it as I have been doing some Rust + wgpu development for art projects and I need a easy way to play around with shaders.
It's very early in development - you can go and just use it right now. But soon I want to support creating an account, saving / sharing shaders, and eventually go beyond the featureset of ShaderToy by allowing for custom input images / textures.
Code is on github: https://github.com/sdedovic/wgsltoy