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Ask HN: What are you working on (August 2024)?

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Re: Ask HN: What are you working on (August 2024)?

#221
I and a friend are working on Elixir Emporium [0], a single-player crafting RPG that uses layers of generative AI to create and inject new game data as you play.

It started out as just a prototype asking what happens if you task an LLM with generating crafting recipes for every combination of items in a game (which was already super fun), but it's exploded into all kinds of crafting, harvesting, and item manipulation systems that literally weren't possible in games just 5-10 years ago.

Now we're working on NPC simulations based on last year's Generative Agents: Interactive Simulacra of Human Behavior [1] paper. Dialogue and persistent memory are obvious, but we're also using the ReAct pattern [2] to give NPCs an influenceable decision loop that dictates what actions they take throughout each game day. And there's some other fun stuff like quest generation and using LLMs as a decision engine to determine if certain player actions complete these dynamic quests.

There's still a lot of work to do to make it feel more like a polished game, but we've been focused on the underlying systems and getting them feeling great and I'm really excited to see the game come to life.

[0] https://store.steampowered.com/app/3039840/Elixir_Emporium/

[1] https://arxiv.org/abs/2304.03442

[2] https://react-lm.github.io/

Re: Ask HN: What are you working on (August 2024)?

#222
Making swim baits. I started carving and paints fishing lures during Covid. It’s easy to knock out something that looks like a lure, but it’s surprisingly nuanced to make something that behaves in the water as you want it to. Mass production is absolutely the correct way to go about this, but - you know - it keeps my hands busy in the evening and I’m improving my carving, airbrushing, weighting/buoyancy, etc with each one.

Re: Ask HN: What are you working on (August 2024)?

#228
post #193

Making fingerboards. Little skateboards you can do tricks with. I'm always fingerboarding at work when I take a break from programming. It's a ton of fun, especially writing Fusion 360 scripts to do all the parametric modeling of decks and molds. Then 3D printing molds with different parameters, pressing decks with veneer, making art for the decks, packaging, etc. It's an incredibly niche hobby but I've always found…

Do you have any ramps/rails/etc for your desk? That sounds like such a good way to give your hands a nice break between code sessions.

Re: Ask HN: What are you working on (August 2024)?

#229

Making swim baits. I started carving and paints fishing lures during Covid. It’s easy to knock out something that looks like a lure, but it’s surprisingly nuanced to make something that behaves in the water as you want it to. Mass production is absolutely the correct way to go about this, but - you know - it keeps my hands busy in the evening and I’m improving my carving, airbrushing, weighting/buoyancy, etc with eac…

I have a ton of respect for people who can craft beautiful and functional baits. I watch Nate Marling a lot on Youtube and it amazes me what he can do with a block of wood and some wire.

Do you fish your lures, or is making them just a hobby unto itself? If the former, what species are you targeting? I consider myself a bass angler, but I honestly haven't a. had much time to fish lately or b. had much luck catching bass when I do find time to fish.

Re: Ask HN: What are you working on (August 2024)?

#230
I'm getting to know the ins and outs of GitHub CoPilot, and exploring languages and technologies I've avoided. I'm hoping to get done with a usable Bitgrid Emulator[1] in Javascript/HTML so that I can let people play with the concept and get used to it. I've got stuff working in Pascal[2], but that's not something most people can deal with. I've also got a ton of other stuff up on GitHub that I should poke a bit.

I've spent a lot of time in analysis paralysis and this has given me the kick in the pants to get me going again.

As far as new ideas go, I've already spent time learning Verilog, and hope to get a chip design through the TinyTapeout[3] before too long.

Also, I found out that it only takes a few lines of Python and a lot of time to have an AI rate all my photos locally. That's a work in progress, should be less than 100 lines all told with niceties.[4]

[1] https://mikewarot.github.io/Bitgrid_C/bitgrid_sim.html

[2] https://github.com/mikewarot/Bitgrid

[3] https://tinytapeout.com/

[4] https://github.com/mikewarot/RateMyPhotos

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