mkdir -p ~/.ut2004/; sudo docker run -it --rm -e DISPLAY=$DISPLAY -e XDG_RUNTIME_DIR=$XDG_RUNTIME_DIR -e HOME=/ --network=host -v /tmp/.X11-unix/X0:/tmp/.X11-unix/X0 -v /run/user/$UID:/run/user/$UID -v ~/.ut2004/:/.ut2004/ --user $UID:$UID --privileged --name ut2004 ikuinen.earth:5000/ut2004SurrealEngine: Open-source reimplementation of Unreal Engine with playable UT99
111–120 of 140 posts
Re: SurrealEngine: Open-source reimplementation of Unreal Engine with playable UT99
#112Earlier quoted context omitted.
Ut2k4 is so fantastic, I still have a scar on my forehead from the first time I played the demo on a CRT sitting on a chair and my friend tackled me into it to "save me from a sniper". I would get up at 4am because I had a bedtime but no wakeup time and play 4 hours of CTF-Face instagib before school. Q3DM17 also holds a special place in my heart, I'm getting a tattoo of the "Impressive" emblem in a few weeks! Not a…
Instagib was the only way I'd ever play. And the bots in the game were actually (adjustingly) capable so I could play for hours just by myself.
Before that point bots seemed only capable of team death match.
Re: SurrealEngine: Open-source reimplementation of Unreal Engine with playable UT99
#113Re: SurrealEngine: Open-source reimplementation of Unreal Engine with playable UT99
#114Earlier quoted context omitted.
Seems I jumped to conclusions, both UE1 reimplementation projects are using the name "Surreal" but indeed there doesn't seem to be a direct connection between them. The more the merrier in that case. To set the record straight then: Surreal98 (formerly DXU24) hosts UE1 games inside UE5. Plans to release as a commercial product? SurrealEngine (this post) is a standalone UE1 reimplementation. This one is open source.
Yup. SurrealEnegine should run fine at least on 64/128MB video card suppporting SDL2 and Open GL 2.1 (or GL 1.4 by hacking up the engine renderer like crazy). There's no point on reimplementing a game needing either a propietary engine (cough, cough, OpenMafia's switch into Unity) and/or a modern one with crazy requeriments defying the original purpose of replaying a game when a low end machine can't run a 20-24 year…
Re: SurrealEngine: Open-source reimplementation of Unreal Engine with playable UT99
#115I just ported Quake III to the web with multiplayer and mobile support: https://thelongestyard.link/ . I was hoping I could use this project to do Unreal Tournament as well, but it seems like it's not that playable yet. I wish Epic had GPL'd their old releases the way id Software did. I'd especially like to have UT2k4. I played a lot of ONS-Torlan in college. Instead of UT I may do Serious Sam next. Serious Engine wa…
Ut2k4 is so fantastic, I still have a scar on my forehead from the first time I played the demo on a CRT sitting on a chair and my friend tackled me into it to "save me from a sniper". I would get up at 4am because I had a bedtime but no wakeup time and play 4 hours of CTF-Face instagib before school. Q3DM17 also holds a special place in my heart, I'm getting a tattoo of the "Impressive" emblem in a few weeks! Not a…
The player base is small, and the skill ceiling is extremely high, but it's a shockingly solid piece of work for a free, open source game.
Re: SurrealEngine: Open-source reimplementation of Unreal Engine with playable UT99
#116Earlier quoted context omitted.
UT2k4 deserves to live, but if we're being honest, there weren't a lot of people playing it during the last decade and a half. I wonder if being able to play it in a browser would actually improve that.
Even the latest UT on UE4 had like few hundreds of players at best. Seems like the genre is just not popular.
I'm not really a gamer. When I discovered original UT I'd play it at work because my home computers never had good enough graphics. I loved the atmosphere of many user-created maps.
Is there no similar experience that's popular today?
Re: SurrealEngine: Open-source reimplementation of Unreal Engine with playable UT99
#117Earlier quoted context omitted.
Tim Sweeney is not quite as much of a bro of the people as John Carmack is. Sadly, as I like the guy otherwise.
It shows in their architecture for their respective engines, too. Unreal just isn't as nice compared to id Tech.
Re: SurrealEngine: Open-source reimplementation of Unreal Engine with playable UT99
#118Earlier quoted context omitted.
Any recommendations for the genre? Most games are just way too slow nowadays.
Tactical-Ops: Assault on Terror was very good. However, Urban Terror was good replacement, when it was alive.
Urban Terror's death has been exaggerated before =]