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SurrealEngine: Open-source reimplementation of Unreal Engine with playable UT99

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Re: SurrealEngine: Open-source reimplementation of Unreal Engine with playable UT99

#111
probably a good time to post this. I've dockerized unreal tournament 2004, it runs ok on linux x86_64:

    mkdir -p ~/.ut2004/; sudo docker run -it --rm -e DISPLAY=$DISPLAY -e XDG_RUNTIME_DIR=$XDG_RUNTIME_DIR -e HOME=/ --network=host -v /tmp/.X11-unix/X0:/tmp/.X11-unix/X0 -v /run/user/$UID:/run/user/$UID -v ~/.ut2004/:/.ut2004/ --user $UID:$UID --privileged --name ut2004 ikuinen.earth:5000/ut2004

Re: SurrealEngine: Open-source reimplementation of Unreal Engine with playable UT99

#112

Earlier quoted context omitted.

Ut2k4 is so fantastic, I still have a scar on my forehead from the first time I played the demo on a CRT sitting on a chair and my friend tackled me into it to "save me from a sniper". I would get up at 4am because I had a bedtime but no wakeup time and play 4 hours of CTF-Face instagib before school. Q3DM17 also holds a special place in my heart, I'm getting a tattoo of the "Impressive" emblem in a few weeks! Not a…

Instagib was the only way I'd ever play. And the bots in the game were actually (adjustingly) capable so I could play for hours just by myself.

UT's bots really helped at smaller LAN parties and get togethers. They weren't as competitive as professional players, yet could actually play the different modes and fill out the teams.

Before that point bots seemed only capable of team death match.

Re: SurrealEngine: Open-source reimplementation of Unreal Engine with playable UT99

#114
post #68
post #65

Earlier quoted context omitted.

Seems I jumped to conclusions, both UE1 reimplementation projects are using the name "Surreal" but indeed there doesn't seem to be a direct connection between them. The more the merrier in that case. To set the record straight then: Surreal98 (formerly DXU24) hosts UE1 games inside UE5. Plans to release as a commercial product? SurrealEngine (this post) is a standalone UE1 reimplementation. This one is open source.

Yup. SurrealEnegine should run fine at least on 64/128MB video card suppporting SDL2 and Open GL 2.1 (or GL 1.4 by hacking up the engine renderer like crazy). There's no point on reimplementing a game needing either a propietary engine (cough, cough, OpenMafia's switch into Unity) and/or a modern one with crazy requeriments defying the original purpose of replaying a game when a low end machine can't run a 20-24 year…

As far as I can tell from a quick look at the source, it only seems to support Vulkan as a rendering API.

Re: SurrealEngine: Open-source reimplementation of Unreal Engine with playable UT99

#115

I just ported Quake III to the web with multiplayer and mobile support: https://thelongestyard.link/ . I was hoping I could use this project to do Unreal Tournament as well, but it seems like it's not that playable yet. I wish Epic had GPL'd their old releases the way id Software did. I'd especially like to have UT2k4. I played a lot of ONS-Torlan in college. Instead of UT I may do Serious Sam next. Serious Engine wa…

Ut2k4 is so fantastic, I still have a scar on my forehead from the first time I played the demo on a CRT sitting on a chair and my friend tackled me into it to "save me from a sniper". I would get up at 4am because I had a bedtime but no wakeup time and play 4 hours of CTF-Face instagib before school. Q3DM17 also holds a special place in my heart, I'm getting a tattoo of the "Impressive" emblem in a few weeks! Not a…

I was pining for oldschool UT recently, and found that Xonotic (https://xonotic.org/) has done a decent job of filling that void.

The player base is small, and the skill ceiling is extremely high, but it's a shockingly solid piece of work for a free, open source game.

Re: SurrealEngine: Open-source reimplementation of Unreal Engine with playable UT99

#116

Earlier quoted context omitted.

UT2k4 deserves to live, but if we're being honest, there weren't a lot of people playing it during the last decade and a half. I wonder if being able to play it in a browser would actually improve that.

Even the latest UT on UE4 had like few hundreds of players at best. Seems like the genre is just not popular.

With the genre being FPS, or what?

I'm not really a gamer. When I discovered original UT I'd play it at work because my home computers never had good enough graphics. I loved the atmosphere of many user-created maps.

Is there no similar experience that's popular today?

Re: SurrealEngine: Open-source reimplementation of Unreal Engine with playable UT99

#117

Earlier quoted context omitted.

Tim Sweeney is not quite as much of a bro of the people as John Carmack is. Sadly, as I like the guy otherwise.

It shows in their architecture for their respective engines, too. Unreal just isn't as nice compared to id Tech.

Do you develop professionally on current idtech code? Or are you comparing present-day, easily available Unreal Engine code to what id most recently made available under the GPL, which is essentially twenty year old code?

Re: SurrealEngine: Open-source reimplementation of Unreal Engine with playable UT99

#118
post #28

Earlier quoted context omitted.

Any recommendations for the genre? Most games are just way too slow nowadays.

Tactical-Ops: Assault on Terror was very good. However, Urban Terror was good replacement, when it was alive.

Is it slow, or truly dead?

Urban Terror's death has been exaggerated before =]

Re: SurrealEngine: Open-source reimplementation of Unreal Engine with playable UT99

#120
post #28

Earlier quoted context omitted.

Any recommendations for the genre? Most games are just way too slow nowadays.

Tactical-Ops: Assault on Terror was very good. However, Urban Terror was good replacement, when it was alive.

Oh good times om Tactical Ops. I did enjoy Verdon a lot.
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