Earlier quoted context omitted.
> You think Steam puts in more effort than providing graphics APIs, system frameworks for everything from networking to controller handling, UI libraries, educational sessions and security critical updates? Sure. But this has absolutely nothing to do with fairness. They charge 30% because they can and because developers have no other options. Anyway consumers paying for HW/OS are the ones that are funding the develop…
Without an insight into how a company pays for its RnD internally, one cannot conclusively say that the consumers are the ones who pay for the HW/OS. I’ll also reiterate that the majority of devs pay 15% now on the App Store. Not 30%. And then this gets into every other market choice as well if we’re saying all the stuff is paid for up front by the consumer. What does Steam offer for its 30%? The majority of games on…
Probably not relative to total revenue. But it doesn’t really change much. To be fair I don’t have a problem at all with 15% or even 30% but with the fact that Apple is running a lite extortion racket by not allowing any competition.
> how a company pays for its RnD internally, one cannot conclusively say that the consumers are the ones who pay for the HW/OS
I don’t think the exact nuances of internal accounting (even if they do it this way instead of just putting all revenue into a single “pot”) really changes anything.
It’s pretty clear (based on all evidence from the last 30+ years) that platforms can generate significantly higher revenue by maximizing the amount of third party software and by giving away development tools/etc. for free or significantly below cost than by trying to extract as much money as feasible possible from 3rd part developers (and it wasn’t a huge concern anyway since all major desktop platforms have always been mostly open)
> why are we okay with the others that are arguably more? And why do people defend the other marketplaces ?
IMHO mainly because Apple has a very large market share and is effectively a monopoly in certain ways.
If you want to develop a mobile app/game you can’t not make it available on iOS. It’s just not an option. This gives Apple a huge amount of pricing power and effectively allows them to exploit developers and consumers by generating a surplus they don’t have to work for.
It a scale of course but no other company is quite in the same position. Steam can lose most of their customers if they stop providing value. Even Google is in a much weaker position (consequently they don’t have such strict controls on iAPs) since phone makers can (and have) make their own app stores, side loading etc. I think consoles are closers but they are purely an entertainment product with a lot of alternatives and substitutes.
Overall I personally believe consumer surplus should most dwarf everything else to an extent. Therefore I don’t see any reason why can’t we apply “arbitrary” rules/standards to corporations based on their size and influence on the market.