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What's the big deal about Deterministic Simulation Testing?

notes.eatonphil.com

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Re: What's the big deal about Deterministic Simulation Testing?

#2
Thanks for this, Phil! Blog posts like this one that break down complex topics into digestible pieces are a big help for the space and are some of my favorites.

Antithesis employee here. Happy to jump in and answer any burning questions people might have about Deterministic Simulation Testing (DST).

Re: What's the big deal about Deterministic Simulation Testing?

#4
We have that here at Firezone. To deal with I/O we don't use Tokio inside the test boundary at all, just futures. So no I/O, no sleeping, etc. Thomas explained it here https://firezone-git-docs-blogsans-io-firezone.vercel.app/bl...

I haven't dealt with it directly on Firezone but I wrote one or two games this way for game jams years ago, and I keep wishing it would catch on. It was harder with the games because floating-point math doesn't like to be deterministic across platforms.

Re: What's the big deal about Deterministic Simulation Testing?

#6
Considering you actually have to design around DST, I’m still widely unconvinced that the time and effort spent setting up DST and fuzzing hoping it finds your bugs wouldn’t be better spent actually proving that your design is bug free using tools like TLA+ before intelligently using static analysis and formal proof during implementation.

I believe DST to be the wrong solution to the actual problem. Its main advantage is that it doesn’t require that people used to design distributed system actually acquire a new skill set and it doesn’t challenge the status quo too much (after all it’s pretty much just fuzzing on path you have chosen to make fuzzable).

Re: What's the big deal about Deterministic Simulation Testing?

#7
I don't think you have to have systems in the same thread/process if you have bake in an API for controlling time and ingress/egress for each component. (depending on what you're trying to test)

You can have the communication channels between components under the control of the simulation environment rather than have them happen in their 'normal' manner. This allows you to inject latency between components, 'fiddle' with the inputs/outputs as suggested as well as record messaging (assuming you're working with systems that exchange messages/events) with appropriate event times.

Another important point around clocks is that you'll want to include a scheduling API in your clock components to be able to schedule events for themselves in the future. If you start moving to event-time then being able to fast-forward in time is another advantage.

Overall it's worth considering the class of issue you're trying to detect with this approach. It's great to be able to run things in event time, debug ad-nauseam but you're not going to catch race conditions without the smarts mentioned around native scheduling.

There are some parallels as well between this style of testing and production replication, so that's good to have at the back of your mind if you're looking to collect production telemetry/ingress + egress data. If you build a good system for this type of testing producing reproduceable code will be part of your development process and you're more likely to be able to produce tooling for investigation/reproduction of production issues.

(The context in which I do work that's kind of in this area is robust backtesting of trading systems)

Re: What's the big deal about Deterministic Simulation Testing?

#8

I don't think you have to have systems in the same thread/process if you have bake in an API for controlling time and ingress/egress for each component. (depending on what you're trying to test) You can have the communication channels between components under the control of the simulation environment rather than have them happen in their 'normal' manner. This allows you to inject latency between components, 'fiddle'…

The reason for using a single underlying thread/process is to prevent the OS scheduler from interfering with deterministic execution. You can't control how and when the OS scheduler kicks in, nor can you perfectly reproduce the clock drift/jitter between multiple cores. If the program under test spawns threads, then you'll have to emulate the execution of those threads by writing your own scheduler whose time slicing and scheduling policies are done deterministically.

Re: What's the big deal about Deterministic Simulation Testing?

#10

I don't think you have to have systems in the same thread/process if you have bake in an API for controlling time and ingress/egress for each component. (depending on what you're trying to test) You can have the communication channels between components under the control of the simulation environment rather than have them happen in their 'normal' manner. This allows you to inject latency between components, 'fiddle'…

This is actually an area I’m solving right now in the robotics space - you’ve got it exactly right. You need to restrict usage of calls to query the system time, deep control over the message passing later, and a custom scheduler for executing message handlers.

Edit: trading systems isn’t an area I considered for this work. A lot of parallels, though.

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