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Roblox is the biggest game in the world, but is unprofitable

matthewball.co

531–540 of 590 posts

Re: Roblox is the biggest game in the world, but is unprofitable

#533

Earlier quoted context omitted.

I struggle to understand why people are so toxic with chat in video games. I don't go to the supermarket, or even the bar and hear people just casually chatting about "who hates [racial slur]?" There's John Gabriel's Greater Internet Fuckwad Theory, which says that if you give normal people anonymity and an audience then they become (let's call them) assholes. I feel that, in order to buy this, you must accept that t…

Thankfully multiplayers games without chat exits. It’s enough to get tea-bagged by a team winning a 1v3 without actually hearing them talk.

I always found those games extremely depressing, and... Widely known to be botted to hell and back. Ever since the Hearthstone cheating software became capable of "emulating" human behavior, it became clear that 90% of the userbase was non-human. Why play then? An unbalanced game, by virtue of their grind/paid advantage, and you're not even outsmarting anyone. Single player deckbuilders like Slay the Spire and its spawn are objectively better at that point.

Re: Roblox is the biggest game in the world, but is unprofitable

#534
post #387

Earlier quoted context omitted.

I appreciate Valve for having both an in-game skill score as well as a behavior score. Once your behavior is maxed out chat becomes an entirely different experience. Here's a chat log from a game I played yesterday: https://www.dotabuff.com/matches/7902208511/chat Some wholesome banter and that's about it.

I wholeheartedly disagree as someone with 8k+ hours in game. In fact most people in dota have maxed out behavior scores. You have to try pretty hard to be muted in the game or have behavior or communication scores lowered significantly. I can assure anyone that just because you're sitting at 12k doesn't mean your experience is going to be good or an "entirely different experience"

And as someone with that many hours too... Go check a 8k behavior score or below. The system is working. It's just that the depths of hell are deeper than people think.

It could be more aggressive at lowering score tho, true. Used to be. They "buffed" the gain per 20 matches last December, but it was great before (And even lowered the scores of streamers that had it coming).

Re: Roblox is the biggest game in the world, but is unprofitable

#535
post #331

Earlier quoted context omitted.

> Or are you that childish :( > Microsoft also charge for commercial access to their SDKs ... Is that a new thing, or just for specific products? Asking because I've previously used some of their Azure SDK stuff before and that didn't seem to have a charge for SDK access.

Microsoft have charged for non-individual use for longer than they’ve had the free version. I should have perhaps used commercial non-individual use rather than just commercial. https://www.microsoft.com/en-ca/d/visual-studio-enterprise-s... Meanwhile Xcode is free and has been since the Project Builder days on Next. I’m not personally saying one is better value or not. Just that the companies have put different valu…

Hmmm, maybe you're only familiar with the Visual Studio SDK's?

The Azure SDK's aren't charged for access: https://azure.github.io/azure-sdk/

The SDK's for modern MS products generally seem to be freely available. Maybe it's only their legacy offerings that have some charge to it?

If that's actually the distinction, then my guess is that it's simply "no cost access means higher numbers of developers using them" for the new stuff.

Whereas the legacy stuff probably would cause internal bun-fight's to happen if they changed their licensing model. ;)

Re: Roblox is the biggest game in the world, but is unprofitable

#536

Earlier quoted context omitted.

I struggle to understand why people are so toxic with chat in video games. I don't go to the supermarket, or even the bar and hear people just casually chatting about "who hates [racial slur]?" There's John Gabriel's Greater Internet Fuckwad Theory, which says that if you give normal people anonymity and an audience then they become (let's call them) assholes. I feel that, in order to buy this, you must accept that t…

My boss at my first job was a nice guy, helped me out a lot when I was still a fledgling adult. Added him on Facebook after a few months and it was covered in Confederate flags, Nazi windmills, and talk about certain types of people. I knew he did some bad stuff and spent a long time behind bars, but I didn't see that coming. Also, if you go to any YouTube video that involves a non-white person committing a crime, th…

Something has changed in the last 10 years. I'm sure this was always there, but. I used to see people get ripped and shredded in comments sections for racist etc. commentary. Now it seems like the norm.

I'd blame Trump & crew, but I suspect his rise is as much a symptom as a cause.

The other day I got fed a mattress ad in my Facebook feed, and it featured a mixed race couple relaxing together on a bed. The comments were just full of some of the most outright vile content I'd ever seen, and I'm not young. Full-on neo-Nazi stuff. I made the mistake of calling someone on their crap, and got threatened, person went through my profile snapping public pics, etc. etc. it was just insane.

I just... despair :(

Re: Roblox is the biggest game in the world, but is unprofitable

#537
post #111

"...at a minimum, they will substitute a 30% fee with a 4% credit card processing expense..." Which large corporation is paying anything close to 4% for credit card processing? Based on what's available to me in my small business, I'd be astonished if anyone doing any significant volume was paying as much as half of this percentage.

Are you selling something with some utility to adults? And as a consequence you have zero to very few chargebacks, because your customers aren't going to be overriden by their parents? I can imagine there are a lot more problems with kids' spending on Roblox, which would bring the processing fees way up.

Do excessive chargeback levels add to the processing fees on every transaction? If so, that could explain the higher cost.

Re: Roblox is the biggest game in the world, but is unprofitable

#538
post #331

Earlier quoted context omitted.

Microsoft have charged for non-individual use for longer than they’ve had the free version. I should have perhaps used commercial non-individual use rather than just commercial. https://www.microsoft.com/en-ca/d/visual-studio-enterprise-s... Meanwhile Xcode is free and has been since the Project Builder days on Next. I’m not personally saying one is better value or not. Just that the companies have put different valu…

Hmmm, maybe you're only familiar with the Visual Studio SDK's? The Azure SDK's aren't charged for access: https://azure.github.io/azure-sdk/ The SDK's for modern MS products generally seem to be freely available. Maybe it's only their legacy offerings that have some charge to it? If that's actually the distinction, then my guess is that it's simply "no cost access means higher numbers of developers using them" for th…

Hmm maybe you’re only familiar with their azure SDKs ;)

What makes Windows not modern? The whole point of my comments is that different business eases have different funding.

Azure is a separate business for Microsoft than windows development.

I’m going to guess based on your range of comments that you’re primarily a devops and web developer and not a native app or game developer?

Which leads back to my first response to you: I don’t think you’re actually familiar with developing things for distribution on either steam or an App Store.

Re: Roblox is the biggest game in the world, but is unprofitable

#539

Earlier quoted context omitted.

If you want people who know how to build stable large scale infrastructure it is hard to go wrong by hiring people from Google. Google rewrites all their products all the time, they shut down and launch new internal systems just as often as they do external, and it is still stable, so the people from there has probably been through a few rewrites of some infrastructure part and knows what are required for that to wor…

For some definitions of 'stable'. As a user having to swap apps and lose functionality randomly makes it all feel very tenuous.

Google product decisions (and especially what to shut down) isn't really made by the same people who keep the infrastructure up and running.

Re: Roblox is the biggest game in the world, but is unprofitable

#540
post #389

Earlier quoted context omitted.

> The more they smoke, the more the state gets. The state "gets" tobacco tax revenue to help pay for the burden of medical treatment for those with smoking related illnesses. Lung cancer isn't free to treat.

I've read that smoking related illnesses cost less money overall to treat than average. As an extreme example, if someone went around disintegrating people with an orbital laser, this would clearly reduce overall heathcare spending. So in this analogy, smoking is the equivalent of an orbital laser that (plausibly) causes people to die before they develop an even more expensive-to-treat healthcare situation.

I don't think this analogy works, the space laser is instant and does not spread to non-targets. Smoking does reduce the average life span, but not to zero. In the remaining time, healthcare costs are increased on top of anything expensive they'd develop naturally. Smoking also causes serious diseases in non-smokers and kills 1.3 million non-smokers per year. https://www.who.int/news-room/fact-sheets/detail/tobacco
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