Earlier quoted context omitted.
What's total compensation? Doea this mean 700k base salary (real cash) + bonus (stock options)? On a side note, do senior engineers get company cars?
Total compensation means $700K, some of it being cash, some of it being stock. Company cars are pretty rare in the US, since basically everyone has a car already.
Roblox is the biggest game in the world, but is unprofitable
471–480 of 590 posts
Re: Roblox is the biggest game in the world, but is unprofitable
#472Earlier quoted context omitted.
I think the same argument could be made for Twitter/X. The app stores by Google and Apple specifically disallow pornographic material, yet the app is full of it. Once you're big and important enough, the rules mostly don't apply for you anymore. Of course, if they tried to circumvent the app store tax directly within the app, there would be consequences, but as long as Google/Apple can make a profit, it's okay it see…
> I think the same argument could be made for Twitter/X. The app stores by Google and Apple specifically disallow pornographic material, yet the app is full of it. Reddit is allowed too. imgur, snap, etc. I assumed you're fine as long as your raison d'être wasn't porn and the content was user generated / supplied.
(regardless of the content of 18+. Don't know how mobile has had 15 years to do granular content warnings based on decades of other medium but app stores still assume 18+ = porn).
Re: Roblox is the biggest game in the world, but is unprofitable
#473Earlier quoted context omitted.
Well, they actually did get banned from the App Store at one point, but successfully appealed. Here's a key part of this: Executives also have kids and they want to play Roblox on the go!
Yes, favoritism by Apple execs is the most plausible explanation to me. I wonder if Phil Schiller owns any RBLX shares...
Re: Roblox is the biggest game in the world, but is unprofitable
#474I bought my son a ps5, Hogwarts Legacy and told him Roblox is never going to be on any device we own or in any network I control. In addition to being mostly pay-to-win the platform has a pedophile problem. https://www.bloomberg.com/features/2024-roblox-pedophile-pro...
I was surprised reading the article that Roblox already spends 28% of revenue on Safety and Trust. Maybe Roblox is just that gigantic a platform to where that's still not sufficient.
Re: Roblox is the biggest game in the world, but is unprofitable
#475My kids have started playing Roblox recently and they have started asking for some Robux so they can buy crap... I really don't get how so many people are into spending dollars on this stuff. Everything they wanted was ~$10-20 NZD and it was just throw away stuff, like a costume, etc. And then it's only useful in that one game you have brought it for. It blows my mind that it ever got this popular.
Of course the key here is that kids don't always get what they want when asked. I don't understand how some kids can just get unfettered access to a credit card and spend hundreds on such stuff.
Re: Roblox is the biggest game in the world, but is unprofitable
#476Earlier quoted context omitted.
Yes, favoritism by Apple execs is the most plausible explanation to me. I wonder if Phil Schiller owns any RBLX shares...
All this happened when Roblox was private, I don't believe there was/is any monetary interest beyond whatever executives had from their employers. If it's anything like the story for getting Roblox on game consoles, then it really is executives caring about what their kids also care about, and that gives RBLX a huge leg up.
It could also further jeopardize Apple's standing with regulators, since they profess to apply their rules fairly and equally without secret deals (which is transparently ridiculous but Tim Cook said it in congressional testimony so it would be perjury if proven wrong).
Re: Roblox is the biggest game in the world, but is unprofitable
#477My kids have started playing Roblox recently and they have started asking for some Robux so they can buy crap... I really don't get how so many people are into spending dollars on this stuff. Everything they wanted was ~$10-20 NZD and it was just throw away stuff, like a costume, etc. And then it's only useful in that one game you have brought it for. It blows my mind that it ever got this popular.
I got my 8-year-old going on Roblox because she asked for it. I had no idea what is really involved with it and as I watched her play it, it all seemed to me to be a big scam. She would play games and want Robux. So she would go on her iPad and download iPad games that pay out Robux. The iPad games are total junk that only pay Robux after my kid watches ads. Some of those ads are for crappy games that pay Robux. Repe…
Re: Roblox is the biggest game in the world, but is unprofitable
#478Earlier quoted context omitted.
It's not only kids that buy these. I know a lot of 40+ year old men that buy skins and useless junk in video games all the time. They spend a ton of money on cosmetic junk in short lived video games. It's puzzling to me, but i see it all the time.
Maybe if you earn 10k+ monthly and play a free game you don't mind buying shiny things for 50-100$ monthly
Key is proper financial management. If I make $10000 post tax (which isnt an impressive figure for a community like this), put 15% in savings, 30% in rent/utilities, and 5% into food, I still have $5000 left. Spending $500 on games won't really phase me.
I 100% agree this isn't something kids would do and balance, though. And I recognize others have addictions and much worse financial planning.
Re: Roblox is the biggest game in the world, but is unprofitable
#479Earlier quoted context omitted.
Minecraft Bedrock (iOS and all mobile/console versions) do support assets and executable code as well. They are called "Behavior Packs": https://learn.microsoft.com/en-us/minecraft/creator/document...
Seems like they use JavaScript and this might qualify for the HTML5/JavaScript exception that Apple has. Also it seems like they are a lot less powerful than Roblox scripts, and there isn't an in-game store allowing you to purchase them without using Apple's in-app purchase flow.
You can purchase content that runs behavior packs from the store, but it's all through soft currency purchased with per-platform stores.
Link to some of the content: https://www.minecraft.net/en-us/catalog
As for the "not as powerful as Roblox", we're working on it :)
Re: Roblox is the biggest game in the world, but is unprofitable
#480Earlier quoted context omitted.
It's not kids or Roblox specifically, it's gamers and platforms/games with "micro-transactions" etc. When I was younger and still played online games regularly, I was initially stoked about cosmetic micro-transactions in (competitive) online games. Not because I wanted to buy them, but because these would fund the continuous development of my favorite games without affecting their integrity (no "pay to win" mechanism…
Even if you specifically insist on Lua for some reason, there are probably way less predatory options, like Factorio.
And yes, Factorio is great.