Earlier quoted context omitted.
It's not gray. Your examples do not violate policy because Apple has an explicit exception to allow stuff like that when specifically running in WebKit's JavaScript engine. That's why they use JavaScript, to qualify for the loophole. But as I said, Roblox does not use JavaScript or WebKit for running games and does not qualify for that exception. There is also an exception for "plug-ins" which seems like it could cov…
Going back to my prior example, selecting an AR Effect/Lens on TikTok/Insta/Snap and is kind of akin to a mini app store if you think about it: https://sh1ftdigital.com/wp-content/uploads/2020/09/IMG_8904...
Roblox is the biggest game in the world, but is unprofitable
271–280 of 590 posts
Re: Roblox is the biggest game in the world, but is unprofitable
#272Earlier quoted context omitted.
> Not sure if you actually been to RO No, I was born and live there. My groceries kiosk has just the single terminal. Where I shop, only Dedeman, Altex and the eMag showroom still ask me what bank is the card from, and they're nowhere near small... Edit: Hmm. Cozy? Small world...
ha, Torp! Nice! But yes, is a mix/jungle of options. But I find fascinating that paying with cards has a far more adoption than some places in western world.
I think that law also cames with caps on card charges. Or at least there was so much competition between banks for the new market that purchase charges dropped on their own.
Re: Roblox is the biggest game in the world, but is unprofitable
#273There's something weird and sad about Roblox for me as an old-timer who still has silly dreams about free/open software internet utopias for just fun? There's so much creative (programming etc) energy in that place and, for what? short rant over
I get you perfectly (I play Roblox with my kid almost everyday) but I have another opinion. When I think about what it accomplished, I think Roblox is pretty amazing; actually one of the most amazing software ever made. It accomplished in practice basically what lots of people have been trying to do for decades, since the MUDs from the 70s, and what Zuckerberg wasted billions of dollars with. Sure, most of its conten…
Re: Roblox is the biggest game in the world, but is unprofitable
#274Earlier quoted context omitted.
What is the Minecraft online experience like these days? I only ever hear about people playing self hosted servers with friends. Are there still big servers with unique game modes kicking? Seems like it would be hard to keep sustainable
I've been running my own (not-for-profit, for people over the age of 21) server for the past 5 years. We're basically just a Vanilla+ server, we have no problems finding new people to join (thanks to /r/MinecraftBuddies)
But, I don't really understand how this works, and I would love to host it in a way that their cousins in another state could join. Do you know how I research this?
I get a bit confused between the curseforge mods, the java edition. Should I start by downloading a JAR of the server and host it on a cloud server somewhere, and then firewall it off to only permit my NAT IP and the cousin's NAT IPs? At some point maybe I can run it all within a wireguard/tailscale network.
How do I get started in my reading? I'm worried I'll get overwhelmed by reading /r/MinecraftBuddies, but perhaps that is a better place to ask?
Re: Roblox is the biggest game in the world, but is unprofitable
#275Earlier quoted context omitted.
To add to this, for them money is like ice cream, comes from parents rarely and gives them temporary pleasure. That's why I think it is good to pay your kids for chores or good grades so that they start learning financial responsibility early. Sure they'll blow their money on useless stuff at first but then they'll have none for some other thing they wish they had money for and will learn to choose more wisely in the…
> That's why I think it is good to pay your kids for chores or good grades so that they start learning financial responsibility early. Have you ever read "Punished by Rewards" by Alfie Kohn? He states that rewarding for the things you mentioned inhibits the desired behavior in the long run.
However even though most people don't enjoy their work we must learn to get past that in order to achieve our goals, might as well learn this early imo.
Personally I hated most of school, pretty much every subject that wasn't math or programming. Rewards did motivate me to learn those things I didn't like.
So maybe only reward them for doing stuff they already don't like doing but would be good for them. If you see your kid doing well in math but poorly in history only reward them for history.
Re: Roblox is the biggest game in the world, but is unprofitable
#276Earlier quoted context omitted.
Roblox is dilution-maxxing, stock based comp is up 10x since EOY 2020 whereas revenue is only up 3x. SBC is also ~ 1/3 of revenue. It's pretty cool to get shareholders to pay your employees so you can be called "operating cash flow positive" as if their comp isn't an expense.
IDK about the stock but I’ve interviewed there and their cash comp is legit FU money. Am I misunderstanding you?
does not seem like fu to me
Re: Roblox is the biggest game in the world, but is unprofitable
#277Earlier quoted context omitted.
IDK about the stock but I’ve interviewed there and their cash comp is legit FU money. Am I misunderstanding you?
Roblox's salary ranges from $140861 in total compensation ... Levels.fyi collects anonymous and verified salaries from current and former employees of Roblox. does not seem like fu to me
Re: Roblox is the biggest game in the world, but is unprofitable
#278Earlier quoted context omitted.
Because kids aren't utilitarian. They want shiny things impulsively now in whatever niche game they are playing at the moment. Or want to keep up with their friends who got cool stuff to keep status. Doesn't matter to them that they'll switch games in a week and lose everything.
It's not only kids that buy these. I know a lot of 40+ year old men that buy skins and useless junk in video games all the time. They spend a ton of money on cosmetic junk in short lived video games. It's puzzling to me, but i see it all the time.
Re: Roblox is the biggest game in the world, but is unprofitable
#279Earlier quoted context omitted.
Wouldn't that be a fully generalised argument against ever hiring anyone who ever worked at Google? (Btw, some people also leave Google for other reasons.)
If you want people who know how to build stable large scale infrastructure it is hard to go wrong by hiring people from Google. Google rewrites all their products all the time, they shut down and launch new internal systems just as often as they do external, and it is still stable, so the people from there has probably been through a few rewrites of some infrastructure part and knows what are required for that to wor…
Re: Roblox is the biggest game in the world, but is unprofitable
#280Earlier quoted context omitted.
Because kids aren't utilitarian. They want shiny things impulsively now in whatever niche game they are playing at the moment. Or want to keep up with their friends who got cool stuff to keep status. Doesn't matter to them that they'll switch games in a week and lose everything.
It's not kids or Roblox specifically, it's gamers and platforms/games with "micro-transactions" etc. When I was younger and still played online games regularly, I was initially stoked about cosmetic micro-transactions in (competitive) online games. Not because I wanted to buy them, but because these would fund the continuous development of my favorite games without affecting their integrity (no "pay to win" mechanism…