Earlier quoted context omitted.
Well it is for most developers on Steam. Small/medium developers of course benefit much more from the increased reach/discoverability and PC games have a very different business model than mobile ones of course. But even for iAP, yes 30% is very step but as a consumer I’m significantly more likely to spend money on an app published by a non-major company if I can use Apple as an intermediary (refunds, subscription ma…
> But even for iAP, yes 30% is very step but as a consumer I’m significantly more likely to spend money on an app published by a non-major company if I can use Apple as an intermediary Such an odd take. I begrudgingly use a Macbook for work - that is the laptop my employer issued for me. I pay for IntelliJ, because I think it is an excellent IDE. Following your logic, Apple should somehow bite 30% of that yearly subs…
No, that’s not even remotely close to what I said or implied.
> In the Steam case, especially for small/medium developers, there are multiple options to buy their games - I generally prefer GoG.
Yes. The overwhelming majority still use Steam due to various rational reasons.
> Your logic would be fine if, and only if, there was the option to buy the game outside of the AppStore,
I never said that I think that Apple should have a monopoly on app distribution on their platform.