Earlier quoted context omitted.
Curious, why is Roblox in violation of Apple's App store policies?
> Apps should be self-contained in their bundles, and may not read or write data outside the designated container area, nor may they download, install, or execute code which introduces or changes features or functionality of the app, including other apps. Roblox is in clear violation of this clause, downloading and executing entire games written in Lua. Apple does have an exception to this policy for HTML5 games and…
Roblox is the biggest game in the world, but is unprofitable
131–140 of 590 posts
Re: Roblox is the biggest game in the world, but is unprofitable
#132Earlier quoted context omitted.
> Apps should be self-contained in their bundles, and may not read or write data outside the designated container area, nor may they download, install, or execute code which introduces or changes features or functionality of the app, including other apps. Roblox is in clear violation of this clause, downloading and executing entire games written in Lua. Apple does have an exception to this policy for HTML5 games and…
It’s a gray area. If you look at apps like Snapchat, instagram and TikTok, they all have this concept of filters/lens/effect which are effectively One app effectively violating that policy is WeChat with their mini programs, but they get away with it due to the fact that iOS without WeChat would be doa in China.
Re: Roblox is the biggest game in the world, but is unprofitable
#133In my (non-finance, parent of a roblox-player) opinion, the problem that Roblox has is that every single roblox game has a "roblox" essence. Every roblox game is undeniably roblox, and to broaden their market and attract higher-paying users, I think they need to fix that. There's a certain amount of jank in every roblox game, and that's part of the charm. But it's undoubtedly also a reason why people with fatter wall…
On the other hand, as a Roblox-father also, I do enjoy some of the more polished games, but I almost always fail to get my son to be excited about them enough for us to spend our shared playtime in them instead of the other crap. No free lunch I guess.
Re: Roblox is the biggest game in the world, but is unprofitable
#134In my (non-finance, parent of a roblox-player) opinion, the problem that Roblox has is that every single roblox game has a "roblox" essence. Every roblox game is undeniably roblox, and to broaden their market and attract higher-paying users, I think they need to fix that. There's a certain amount of jank in every roblox game, and that's part of the charm. But it's undoubtedly also a reason why people with fatter wall…
I'm a dev on the platform and agree that there is a lot of jank in Roblox games. There's some indication of more polish coming, as recently many games have been rewarded (Pressure, Shovelware's Brain Game etc.) from having more polished animations. Devs respond quickly to seeing other games succeed and take notes. The tools are also getting better. It's gradually getting less nightmarish to try to import a working sk…
Re: Roblox is the biggest game in the world, but is unprofitable
#135> Unlike other social platforms, Roblox’s revenue is nearly all via user spending rather than advertising. As such, Roblox pays 25% of its revenue to Apple and Google (30% of transactions on those platforms) whereas Facebook, Snap, et al pay effectively 0. Note that Facebook, which has structurally lower costs to service users than Roblox and is far more mature, has an operating margin of roughly 40% — if the company…
Re: Roblox is the biggest game in the world, but is unprofitable
#136Earlier quoted context omitted.
Steam also takes 30% despite all platforms it operates on being entirely open. So it doesn’t seem to be that unreasonable
There is competition in that space though. A PC game developer can self distribute, can use alternative storefronts (e.g.: GoG, Epic), etc.
Re: Roblox is the biggest game in the world, but is unprofitable
#137There's something weird and sad about Roblox for me as an old-timer who still has silly dreams about free/open software internet utopias for just fun? There's so much creative (programming etc) energy in that place and, for what? short rant over
I've had this half-idea for recreating something like Garry's Mod in Godot for a while now. It seems like something someone would have created by now but it doesn't exist yet for whatever reason. Like, a framework for building first-person FPS-ish game modes and handling all the asset management, sync, etc, like GMod being built around Source does and just letting developers build the game modes without worrying abou…
Re: Roblox is the biggest game in the world, but is unprofitable
#138Earlier quoted context omitted.
why is it wild? Microsoft keeps 30% of xbox store sales. Apple, Google, MS, etc. play a massive part in attracting users to the platform.
Visa and Mastercard provide entire global payment platforms, yet only (generally?) take a small fee per transaction. Apple seems to do a lot less, but wants ~1/3 of every transaction.
I would bet Apple has put more into R&D for iPhones, iPads and iOS than the entire enterprise value of visa and mastercard put together. If anything, they've worked for it more than visa/mastercard who are merely rails with distribution. Most of the heavy lifting, risk and work in the card ecosystem is done by the issuers (banks et. al.)
Re: Roblox is the biggest game in the world, but is unprofitable
#139Earlier quoted context omitted.
Visa and Mastercard provide entire global payment platforms, yet only (generally?) take a small fee per transaction. Apple seems to do a lot less, but wants ~1/3 of every transaction.
Apples to oranges. Card networks have more than three stakeholders to work with per transaction, apply fees indiscriminately from milk to digital music subscriptions, and operate at truly staggering volumes.
Re: Roblox is the biggest game in the world, but is unprofitable
#140"...at a minimum, they will substitute a 30% fee with a 4% credit card processing expense..." Which large corporation is paying anything close to 4% for credit card processing? Based on what's available to me in my small business, I'd be astonished if anyone doing any significant volume was paying as much as half of this percentage.
I can imagine there are a lot more problems with kids' spending on Roblox, which would bring the processing fees way up.