Not... :(
JavaScript game of Tron in 219 bytes
31–40 of 54 posts
Re: JavaScript game of Tron in 219 bytes
#32Re: JavaScript game of Tron in 219 bytes
#33Re: JavaScript game of Tron in 219 bytes
#34I can't see the white line in my browser, just a square of black. I know it's working because I get "game over" if I start the game with i, j, k or l. I'm on Firefox 14.0. Do fix it.
Re: JavaScript game of Tron in 219 bytes
#35It's unfortunate that they decided to save 2 bytes by using onkeyup instead of onkeydown. That choice makes the game nearly unplayable for me. Compare the version in the demo to the one here: http://micahw.com/tron.html (221 bytes). In any case, this is really impressive. It's always fun to see the tricks people employ to get these tiny sizes (smaller than this comment!).
Re: JavaScript game of Tron in 219 bytes
#36You have a typo in the first sentence, 'exercice'. I like your presentation of code walk throughs with slides.
Re: JavaScript game of Tron in 219 bytes
#37Clever stuff, thanks! typos: "exercice" -> "exercise", "brining" -> "bringing"
Re: JavaScript game of Tron in 219 bytes
#38Why are the control reversed (mirrored)? Is that normal?
If you are a vim user, you'll be confused and fell like things are reversed. Sorry :(
Re: JavaScript game of Tron in 219 bytes
#39219 bytes makes it look gr8 work but lot of bugs...
Re: JavaScript game of Tron in 219 bytes
#40I think I see a way of shaving another byte: instead of "0 My goal is to shave 2 bytes, so you can change the key handler back to onkeydown. :P
Your proposal does not cover the top edge.