Earlier quoted context omitted.
Is there any evidence that Apple has actually made this "threat"? I'm not seeing anything other than what Patreon has claimed (and it seems that they are only recently going to begin to allow iOS purchases, which might mean they are bringing this upon themselves). I am suspicious, because the specific change to per-creation billing is overwhelmingly positive for Patreon (and, as you pointed out, not for its users), f…
I am a creator on the per-creation model and I got a very unambiguously worded email from Patreon this morning basically saying "if we want to be on the iOS store, Apple requires that we remove all billing methods that are not compatible with their payment method, and yours is not; in November 2025, you will be switched to the one billing method that Apple allows us to still have. If you would like to start earlier g…
Apple's requirements are about to hit creators and fans on Patreon
671–680 of 1001 posts
Re: Apple's requirements are about to hit creators and fans on Patreon
#672Another point that Patreon isn't really emphasizing here that seems relevant to any conversations about "fairness" is that Apple's fees on Patreon subscriptions in-app are now higher than Patreon's fees. It's important to recognize any time that we're talking about the market that services charge what they can, not what is fair. The market does not have a concept of fairness, only competition. This is why there is no…
Edit: seriously, even the casinos and bars will eventually tell you you’re done.
Re: Apple's requirements are about to hit creators and fans on Patreon
#673This is the most shocking part to me: > Apple has also made clear that if creators on Patreon […] disable transactions in the iOS app, we will be at risk of having the entire app removed from their App Store. Absolutely astounding that removing transactions from the platform could result in being removed.
Re: Apple's requirements are about to hit creators and fans on Patreon
#674Another point that Patreon isn't really emphasizing here that seems relevant to any conversations about "fairness" is that Apple's fees on Patreon subscriptions in-app are now higher than Patreon's fees. It's important to recognize any time that we're talking about the market that services charge what they can, not what is fair. The market does not have a concept of fairness, only competition. This is why there is no…
For people who would never give Patreon money by going to Patreon’s website? Sure, why not? That sounds like a niche market that Patreon would be completely unable to participate in without Apple’s help.
Re: Apple's requirements are about to hit creators and fans on Patreon
#675I remember reading that per-creation billing is a very important feature for Patreon creators, because it removes the moral obligation to produce content just to justify a subscription. If Patreon really doesn't want to kill the feature itself, but is just responding to Apple's enforcement, then it seems like a really clear illustration of monopoly power - pushing unrelated markets to change their own structure and p…
Patreon has been trying to kill it for like half the time I've been using Patreon. They haven't offered it as an option for new campaigns for years, and their last redesign completely removed what little data was available in the web UI - you wanna know how much money you can expect? Download a CSV and do it yourself, we can't be bothered to give you even the simplest data of "your next three posts will be worth $x,…
Like the best one they've had, bundling every charge for the month into a single transaction so that $1 payments aren't wasting a huge percent.
Re: Apple's requirements are about to hit creators and fans on Patreon
#676Earlier quoted context omitted.
> does anybody want to argue that Apple hosting the Patreon app on iOS provides more value to Patreon subscribers and creators than the existence of Patreon itself does? There is a video link on the page from the original post where the Patreon CEO explains and reiterates the issues. Notably, at one point, he says that Apple Platform brings in the most money to Patreon. So there, looks like Apple brings in the money…
> Importantly at one point he says that Apple lpatform brings in the most money to Patreon. I'm not surprised. The dirty little secret people won't talk about is that monetizing anything is so much easier on iOS because Apple users have, in some combination, more disposable income to offer, and are more willing to spend money. This has been the elephant in the room for my entire career, almost 11 years working in app…
Re: Apple's requirements are about to hit creators and fans on Patreon
#677I like being able to cancel subscriptions from the App Store, it’s a huge advantage because companies will usually try to make it difficult to cancel.
Re: Apple's requirements are about to hit creators and fans on Patreon
#678Another point that Patreon isn't really emphasizing here that seems relevant to any conversations about "fairness" is that Apple's fees on Patreon subscriptions in-app are now higher than Patreon's fees. It's important to recognize any time that we're talking about the market that services charge what they can, not what is fair. The market does not have a concept of fairness, only competition. This is why there is no…
> does anybody want to argue that Apple hosting the Patreon app on iOS provides more value to Patreon subscribers and creators than the existence of Patreon itself does? Well, there is a simple way to test this... just get rid of the Patreon iOS app and just use a web version. Why does patreon need its own app? Why can't it just be web based? I wish fewer companies had apps. I don't need an app for everything. I don'…
Wondering about that, too - I always use the website on my ipad since a browser allows me to enlarge the font size when reading novels on Patreon (a feature that the app does not offer).
Re: Apple's requirements are about to hit creators and fans on Patreon
#679Earlier quoted context omitted.
> does anybody want to argue that Apple hosting the Patreon app on iOS provides more value to Patreon subscribers and creators than the existence of Patreon itself does? Well, there is a simple way to test this... just get rid of the Patreon iOS app and just use a web version. Why does patreon need its own app? Why can't it just be web based? I wish fewer companies had apps. I don't need an app for everything. I don'…
How many of the apps you're complaining about are paying 30% to Apple? Hotels and restaurants definitely aren't. Also a lot of companies make apps so they can get more tracking info. That value doesn't come from the Apple Store. It's things like games that really get an advantage from being native and in the store. And that's largely a red queen's race, they need to stay on top and they'll pay out the nose to be the…
If the CEOs could sign a petition that had a sure chance of antitrust action against Apple's fees, every single one of them would be itching to sign.
Re: Apple's requirements are about to hit creators and fans on Patreon
#680Another point that Patreon isn't really emphasizing here that seems relevant to any conversations about "fairness" is that Apple's fees on Patreon subscriptions in-app are now higher than Patreon's fees. It's important to recognize any time that we're talking about the market that services charge what they can, not what is fair. The market does not have a concept of fairness, only competition. This is why there is no…
Only people who have zero understanding of the value of distribution in business would write this. Apple provides tremendous value to app developers.
It's become an increasingly common argument in discussions about Apple to phrase their value as one of "distribution", or sometimes less subtly as "access." But no one would ever credibly argue that the actual physical distribution costs, hosting, and bandwidth of the Patreon app is more valuable than the entire platform itself. That would be absurd. Instead, what people actually argue is that access to Apple users is the value that Apple quote-unquote "creates"[0].
I think a lot of people look at this and see it for what it is: rent seeking. But it's a marvel of the modern tech landscape that we've trained so many people to not only accept that they are the product for the platforms they use, but taught them to be proud of being a product. We've gotten people to come around to the idea that companies have done such a good job turning them into a product that the companies now somehow deserve some kind of special reward for doing so.
Excessive use of customers as bargaining chips inevitably creates bad incentives for companies, which become increasingly defensive of their "assets" and increasingly more and more hostile to consumer choice and freedom to move from ecosystem to ecosystem. These negative effects play out again and again in multiple industries both inside and outside of tech, to the detriment of both consumers and the overall markets. But when tech companies come up (whether we're talking about Apple, or Steam, or Nintendo, or whatever) -- for some weird reason people suddenly become very defensive about the rights of companies to treat them like cattle.
TLDR, no, access to iPhone users is not Apple providing value to app developers. It's just rent seeking.
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[0]: As if iPhone users would somehow stop using smartphones now if the iPhone went away.