I really like most aspects of Go, but as someone who writes a lot of numerical code, no operator overloading is a deal breaker. It's so hard to accept something like Add(Scale(s1, vec1), Scale(s2, vec2)) over s1 * vec1 + s2 * vec2. So I stick with Python and C++ for now. Rust is really appealing as a C++ replacement, but it has too many rules to replace Python for one-off scripts. Still need to try Nim and Swift, I g…
It's worth noting that Julia is very similar to go, despite superficial differences. They're both small languages with big libraries, use the same concurrency model, use a mark-and-sweep GC with an emphasis on making it easy for the programmer to reduce garbage/allocations, and both use structs + functions rather than classes.