I'm now starting to understand why the YC motto is "make something people want", rather than "make something useful".
The people who want this will want it for about 15 minutes, then they'll want something else. It's a fad.
A Christmas iFart explosion: Nearly 40,000 downloads and $30,000 net
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If they pay for it within those fifteen minutes, that is all that matters.
Re: A Christmas iFart explosion: Nearly 40,000 downloads and $30,000 net
#22I think people here read too much into outliers.
Re: A Christmas iFart explosion: Nearly 40,000 downloads and $30,000 net
#23I suspect the revenue will continue to spike over the next few weeks as new iPhone/iTouch owners get acquainted with their devices. I also suspect that with these numbers an iBelch app must be in the works.
The team who launched iFart is an example of how the success (you can call it that - $0.99 is perfect price for people seeing it in AppStore on their new iPhones - will be very difficult to unseat iFart) was probably not an accident.
Re: A Christmas iFart explosion: Nearly 40,000 downloads and $30,000 net
#24Re: A Christmas iFart explosion: Nearly 40,000 downloads and $30,000 net
#25The virtual beer looks to be doing well too, at $1.99.
Re: A Christmas iFart explosion: Nearly 40,000 downloads and $30,000 net
#26Earlier quoted context omitted.
The people who want this will want it for about 15 minutes, then they'll want something else. It's a fad.
If they pay for it within those fifteen minutes, that is all that matters.
Only if your goal is to win the lottery. What's left after the last iFart has puttered out?