Most "isometric" games are in fact "dimetric", i.e. follow a projection where 2 horizontal pixels match 1 vertical pixel when tracing straight horizontal or vertical lines.
Isometric Projection in Game Development
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Re: Isometric Projection in Game Development
#12I developed the isometric engine for this[0] video game in the 90s. I remember trying to figure out the algorithm to determine where the cursor was (converting screen x/y to position on tile, taking into account height of tile stack and the fact the tiles could be transparent) was a monstrous headache for some reason. The sort of thing you'd solve in 30 seconds with Google in 2024. The 2D tiles were rendered out of 3…
Re: Isometric Projection in Game Development
#13Re: Isometric Projection in Game Development
#14Most "isometric" games are in fact "dimetric", i.e. follow a projection where 2 horizontal pixels match 1 vertical pixel when tracing straight horizontal or vertical lines.
Re: Isometric Projection in Game Development
#15Most "isometric" games are in fact "dimetric", i.e. follow a projection where 2 horizontal pixels match 1 vertical pixel when tracing straight horizontal or vertical lines.
Re: Isometric Projection in Game Development
#16Most "isometric" games are in fact "dimetric", i.e. follow a projection where 2 horizontal pixels match 1 vertical pixel when tracing straight horizontal or vertical lines.
That is a really clever hack. Who first used it?
Re: Isometric Projection in Game Development
#17Frankly, I'd expect more consistency from someone who invites his students to focus on the mathematical aspects, not only on the code.
Re: Isometric Projection in Game Development
#18I developed the isometric engine for this[0] video game in the 90s. I remember trying to figure out the algorithm to determine where the cursor was (converting screen x/y to position on tile, taking into account height of tile stack and the fact the tiles could be transparent) was a monstrous headache for some reason. The sort of thing you'd solve in 30 seconds with Google in 2024. The 2D tiles were rendered out of 3…
That’s awesome. > The sort of thing you'd solve in 30 seconds with Google in 2024. This is unfortunately becoming increasingly untrue, as the forums where stuff like that was posted are rotting away, and Google’s advertisement optimized result ranking neglects the long tail. And to the extent it is still true, it’s because pioneers like you figured it out and shared their results!
I guess I'm becoming the old, grumpy "back in my days, we used Google!" type of guy.
Re: Isometric Projection in Game Development
#19Earlier quoted context omitted.
That’s awesome. > The sort of thing you'd solve in 30 seconds with Google in 2024. This is unfortunately becoming increasingly untrue, as the forums where stuff like that was posted are rotting away, and Google’s advertisement optimized result ranking neglects the long tail. And to the extent it is still true, it’s because pioneers like you figured it out and shared their results!
To add to that, people (at least in my org) resort to ask "ChatGPT" for all sorts of questions. I don't share that sentiment, but oth, I never had trouble finding what I was looking for using Google. I agree though, it get's tougher with all that walled gardens. I guess I'm becoming the old, grumpy "back in my days, we used Google!" type of guy.
Re: Isometric Projection in Game Development
#20Earlier quoted context omitted.
To add to that, people (at least in my org) resort to ask "ChatGPT" for all sorts of questions. I don't share that sentiment, but oth, I never had trouble finding what I was looking for using Google. I agree though, it get's tougher with all that walled gardens. I guess I'm becoming the old, grumpy "back in my days, we used Google!" type of guy.
Back in my days, Google worked. Now it is a waste of time. Someone that wants to hold himself to the notion that Google was/is good really looks like someone having issues getting old