This sometimes catches out people C#/.Net too, it's a big difference between Class and Struct, Class is reference type and Struct is value type. (see fiddle below), but in practice people very rarely reach for structs, so people don't tend to build up the muscle memory of using them, even if they intuitively understand the difference between reference types and value types from general use of other types. (Fiddle dem…
Non-C# developer question: what use-case/situation would a `struct` make sense to use instead of a `class`? Just out of curiosity. [Edit] Well, there's a nice, special article for this very question: https://learn.microsoft.com/en-us/dotnet/standard/design-gui...
Note that Go does have one feature that makes value types more ergonomic - the ability to explicitly take a reference to one and use it as any other variable, using the syntax of C pointers (but without pointer arithmetic). In C#, if you need a reference to a structs type, your options are more limited. There is `ref` for function parameters, but if you want to store it in a field, you need to use some class type as a box, or perhaps an array of 1 element, since there are no "ref fields" in this sense (there are ref fields, but they are a completely different thing, related to the "ref structs").
Now, in working with real C# code and real C# programmers, all this is false. The community has always preferred using structs almost exclusively for small immutable values, like Color. The standard library and most C# code is not designed with wide use of structs in mind, so it's possible various methods will copy structs unnecessarily around. People aren't used to the semantics of structs, and there is no syntactic difference between structs and classes, so mutable structs will often cause confusion where people won't realize they're modifying a temporary copy instead of the modifying the original.