Earlier quoted context omitted.
can you please substantiate in which points and how right he is? do you have experience with complex object graphs in Rust, direct or indirect experience about the community? thanks!
This huge blog post goes over some of the challenges of using Rust. https://loglog.games/blog/leaving-rust-gamedev/ For the community I'll pluck out this paragraph > That being said, there is an overwhelming force in the Rust community that when anyone mentions they're having problems with Rust the language on a fundamental level, the answer is "you just don't get it yet, I promise once you get good enough things wil…
I think the loglog post is great and the community (as I perceived it) basically unanimously agreed that there are sharp corners and lots of room for improvement, especially in ergonomics.
Yep, communication is hard, and it's ... not an easy problem to be a volunteer based project, with a disavowed subreddit where most people get their first contact with the community.
I personally have no experience with Bevy or anything Rust 3D (well or any 3D really except for some tinkering with GLEW 10y ago :D), but the GUI problems are real. Documentation is scarce (no, vomiting types into a HTML page is not documentation, thx).