What we really need for this is on-screen cameras, so you can actually look someone in the eye. Now, you only look them in the eye when you look away from them at the camera. And when you look them in the eye you're just looking at their mouth.
We’ve needed this – easy, direct eye contact – for quite a long time. I keep waiting for someone to develop it. I think that Apple has a relevant patent, but I don’t know how much content is in the patent, and I’ve never heard that Apple has done anything with it.
Eyechat
91–100 of 113 posts
Re: Eyechat
#92Earlier quoted context omitted.
> But there's no attempt to monetize anything... Maybe for the pages you tried, but I see ads on these pages: https://neal.fun/infinite-craft/ (bottom) https://neal.fun/perfect-circle/ (right) https://neal.fun/days-since-incident/ (bottom, near the end, above the "you may also like" section) The last one occasionally fails to show ads due to some javascript error (visible in the console). The same error was also obse…
It’s my understanding that Infinite Craft alone is probably so popular that those ads actually bring in decent revenue. For comparison, at one point slither.io, which is another browser game (not his project) was bringing in $100k/day from one ad unit showed each time the player dies https://www.wsj.com/articles/as-slither-io-goes-viral-games-...
Re: Eyechat
#93Careful doing this as there's a risk of falling in love, as per this article: https://www.nytimes.com/2015/01/11/style/modern-love-to-fall...
Re: Eyechat
#94Careful doing this as there's a risk of falling in love, as per this article: https://www.nytimes.com/2015/01/11/style/modern-love-to-fall...
I think love has to be a state that can be worked towards. We wonder the earth (with apps) looking for that perfect person, today. But did noone fall in love in the past, when you had to make do with people from your own village?
Re: Eyechat
#95Earlier quoted context omitted.
https://archive.ph/20240808081029/https://www.nytimes.com/20...
thank you sire, I banished the authwall iframe, removed the gradient and made it scrollable only to realize the article was cut for public in the first place. I wonder how archive.ph got the full version automatically...
Re: Eyechat
#96Earlier quoted context omitted.
https://archive.ph/20240808081029/https://www.nytimes.com/20...
thank you sire, I banished the authwall iframe, removed the gradient and made it scrollable only to realize the article was cut for public in the first place. I wonder how archive.ph got the full version automatically...
If your browser has a Reader Mode, that’s a faster way to get to that scenario, no DOM manipulation needed.
> I wonder how archive.ph got the full version automatically
We have speculation but not certainties.
https://news.ycombinator.com/item?id=36060891
Regardless, the fact it works is why it’s so used on HN.
Re: Eyechat
#97Earlier quoted context omitted.
It’s my understanding that Infinite Craft alone is probably so popular that those ads actually bring in decent revenue. For comparison, at one point slither.io, which is another browser game (not his project) was bringing in $100k/day from one ad unit showed each time the player dies https://www.wsj.com/articles/as-slither-io-goes-viral-games-...
It boggles my mind how valuable advertising is. Who is clicking on that shit and presumably buying those products? I just cannot believe that there were actually $100k/day worth of actual ad conversions, no matter the player count. Yet the money flows so I guess people really do click on that shit and then buy that shit.
When I say love, I mean genuinely seek them out. When I was younger, there was no internet in my house, and adverts were the opportunity to step away from the TV and do something else. But I worked as a babysitter in December a few years ago and things have certainly changed a lot.
They would turn on the TV just to watch ads to "find out what I want for Christmas" then turn it off again when the advertising finished and ask for Netflix. When playing games on an iPad or laptop, they would click every ad to open it in a new tab, meaning they could browse products after they were done playing.
The first couple of times I told the kids not to do that, and reported back to the parents after. But turns out most parents liked this behaviour...it made Christmas shopping easier, because their kids would make a list of cheaper things aimed at them, rather than all asking for expensive iPads and PlayStations.
Re: Eyechat
#98Earlier quoted context omitted.
It’s my understanding that Infinite Craft alone is probably so popular that those ads actually bring in decent revenue. For comparison, at one point slither.io, which is another browser game (not his project) was bringing in $100k/day from one ad unit showed each time the player dies https://www.wsj.com/articles/as-slither-io-goes-viral-games-...
It boggles my mind how valuable advertising is. Who is clicking on that shit and presumably buying those products? I just cannot believe that there were actually $100k/day worth of actual ad conversions, no matter the player count. Yet the money flows so I guess people really do click on that shit and then buy that shit.
If the avg player dies 10 times, and the ads shown had $.5 CPM, then to make a dollar you'd need only 200 players. So to make $100k/day you'd need 20M daily actives, which is very high but it was really popular around those days.
Is 20M daily actives possible? Yes, because if the average play session is 15 minutes, with that many players you'd have ~200k concurrent players. There's currently a game on Steam called "banana" where you just click on bananas, and that one has 292k concurrents. There are also several Roblox games with that many concurrents, so it checks out.
Re: Eyechat
#99So this is what it's like dating in the middle east.
Re: Eyechat
#100What we really need for this is on-screen cameras, so you can actually look someone in the eye. Now, you only look them in the eye when you look away from them at the camera. And when you look them in the eye you're just looking at their mouth.