Why Heroism Is Bad and What We Can Do to Stop It
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Re: Why Heroism Is Bad and What We Can Do to Stop It
#2In the real world, getting approval for headcount can take 6 months, hiring 3, training another 3.
So you need to sustain heroism for a year without burning out.
Re: Why Heroism Is Bad and What We Can Do to Stop It
#3Always code (or mentor) yourself out of the job and let others play with your legos. Even if they do it wrong.
Re: Why Heroism Is Bad and What We Can Do to Stop It
#4Heroism is what you do until you manage to secure the headcount and hire the team that lets you run things smoothly. In the real world, getting approval for headcount can take 6 months, hiring 3, training another 3. So you need to sustain heroism for a year without burning out.
Re: Why Heroism Is Bad and What We Can Do to Stop It
#5Re: Why Heroism Is Bad and What We Can Do to Stop It
#6Re: Why Heroism Is Bad and What We Can Do to Stop It
#7Re: Why Heroism Is Bad and What We Can Do to Stop It
#8"No matter that they need to work evenings and weekends."
I don't call these people heroes, I call them idiots.
Also, not being able to copy/paste text from text slides is a pretty terrible design choice, but we shouldn't be surprised knowing what the source is.
Re: Why Heroism Is Bad and What We Can Do to Stop It
#9Re: Why Heroism Is Bad and What We Can Do to Stop It
#10[1] All teams should have a Jordan, a kobe, a shaquille or a combi. One needs A players and supporting cast. It is not the culture or the org who decides upon the evolution of the heroism. It is the hero who builds a team around him/her. [2] the scrum or agile saga that promotes that all team members should be able to do what all team members do is just excel-minded-nonesense. Cant win championships with only goalkeepers, or only midfielders. Cant prep one to be good in both either during a lifetime.
Probably google wants weat crops that always look alike and are predictable?